Yeaaaah, this is late. I'm just not going to make an excuse and jump right into things. XD
---
Admittedly, my article on welfare epics was outdated long before I posted it. So think of this as a bit of a continuation of that article so I can update the argument to include the newest content.
Last time, my argument was that there was some relative truth to the "welfare epics" theory. Generally speaking, the PvP gear is interchangeable with PvE gear despite stressing different functions (longevity versus instantaneous results) and the same is not true vice versa due to the resilience stat. So the new question is, if Seasons one through three were comparable to Tier four through six, what does that make Season 4? Is it unfair that there's a Season 4 available and not a Tier 7?
Now, my first instinct is to say the PvEr's got first advantage with the release of Sunwell in patch 2.4. However, before I form a real opinion, I need to compare the available gear to one another to see which, if either, is superior. I will once again compare Paladin Holy gear for simplicity's sake.
Sunwell |||| Season 4
------- |||| -----------
Armor..............8104 |||| Armor..............8055
Stamina...........207 |||| Stamina...........313
Intelligence.....194 |||| Intelligence.....192
Spell Crit.........93 (100) |||| Spell Crit.........185 (189)
+ Healing........550 |||| + Healing........397
+ Mp5.............65 (70) |||| + Mp5.............0
Resilience.......0 |||| Resilience.......136 (143)
Spell Haste.....64 |||| Spell Haste.....0
5x Red Socket |||| 4x Red Socket
3x Yellow Socket |||| 2x Yellow Socket
3x Blue socket |||| 0x Blue Socket
1x Meta Socket |||| 1x Meta Socket
It is also worth noting that there is no set bonus for having the Sunwell pieces - they aren't part of a set, I'm just comparing the two sets. The lack of slots in comparison on the S4 gear is made up by the two miscellaneous bonuses: The Glove equip which gives a +2% crit chance to Flash of Light spells, and the 4 pc bonus which gives +30% healing to Holy Shock spells.
What we see here is a relative change, but not because of the direct scale in between the gear. Only because we have, at this point, reached the highest tiers and it's gear expectation that scales terribly, not the gear itself. While you could gem for a decent amount of Mp5 to make up for the deficiency, it wouldn't be *enough* for Sunwell standards. To be honest, that could also be true for the S3 to T6 comparison. However, wearing S4 would make you pretty much set on T5 content and under - and it's arguably quite easy to get at least a couple pieces of S4.
The problem of welfare epics, therefore, is not that they're interchangeable at the same level, but that they are easier to obtain to blast through lower level content. Basically, you can skip T4 content, jump straight into T5 and early T6, and get to late T6 to Sunwell content without half the effort other players put into the work. That is the ethical issue that I, and many others, have the problem with.
Even badge gear can't be considered "welfare" as you really do have to work to get the amount of badges it takes to get similar gear. Heroics aren't easy unless you have people way outgearing it, and it's simply a lot easier to grind honor or arena points than it is to farm badges. Perhaps that's a personal opinion, but anyone can jump into a BG or make a 2's team for points - gathering a tank, a healer, and two others to do a Heroic (or gathering a 10-man raid for Kara) is a little more difficult.
What I think I'm most annoyed with is that Blizzard keeps saying they try to make PvP and PvE interchangeable, yet they failed miserably at it by introducing the Resilience stat. There really wasn't a reason to introduce it in the first place - all it really accomplished is screwing over all crit-based damage classes, such as Rogues, Mages, Retribution Paladins, and Boomkins. They all *rely* on their ability to do burst damage, especially when fighting healers. All Resilience did was tip the scales in the healer's favor for survivability - it doesn't really help any of the other classes or specs.
To answer my self-imposed question, Season 4 is not fair - at the very least, it provides near-equivalent T6 (or superior in some cases) Gloves to every class except Tanks for practically no effort. As to the answer for Welfare Epics, while I don't like the concept, I can't say I don't use them. Granted, Blizzard didn't provide me in particular much of a choice - let me know when you see some actual Retribution Paladin gear drop in PvE content. I'll start looking for the flying pigs. =P
Tomorrow, I'll start the delve into the new Paladin talents. That will be the next three posts - distinct analysis on each of the trees for paladins. Unfortunately, I won't be doing this for other classes, since I simply don't possess the knowledge for high-end talents for any other class. Though I may be persuaded to do some rough one-day analysis of particular classes and my thoughts if people really have a demand for it. Simply comment in the next few days and I'll be happy to comply!
Just one woman's professional insight on the video game industry, with a touch of design and community philosophizing. The opinions here reflect only myself, and no past, present, or future employers.
Showing posts with label season. Show all posts
Showing posts with label season. Show all posts
Monday, July 21, 2008
Saturday, December 22, 2007
Guilds and Families
Cross posted from : Gathering Gamers
Well, with Christmas quite literally around the corner (and my next blog in fact falling on Christmas itself), I wanted to write some relatively Christmas-y things for the next couple. Helps me out a bit, especially since I'm now out of state with my family, and want to spend limited time on the internet (for instance, haven't played any WoW, and not really intending to log on unless I have absolutely nothing else to do while I'm here). So, next time I'll actually cover Winter Veil. For today, I want to talk about Guilds and the community that exists within WoW.
I have to say that the main reason I play an MMO is to get away from real life. I think that's the reason most people do. The best part, in my opinion, of any MMO is the community it breeds. Yes, occasionally that community sucks, but when you find a nice, warm, friendly one to make a home of, there's simply nothing in the world like it.
The guild I am in right now, Merciless, is currently my biggest online home. There are people who annoy me, sure, but there are people who are border-line my best friends. I've only been a member since early August, and only been an active raider for perhaps the last month or two, but everyone means something to me. Whether I consider them the mean old uncle I don't talk to very often, or that one awesome cousin who I would happily spend most of my time with, there's one of each. There are mother like figures, who give and take, and father like figures who spoil and punish. And I love each and every one of them, if for no other reason than that they make life interesting. XD
When I think about being with my family, too, I think about my guild a lot too. My guild is part of my life now. I have just as fond of memories with them as I do with any of my other friend, or even with my family! I find it an awesome thing that a game can bring people together that way.
I'd like to do something for my Guild just like I do for my family. There are some members I'd like to repay for all their kindness, those who really helped me get to where I am today.
I do things for my guildies whenever I can; I try to, anyway. Sure, there are nights where I feel selfish and just want to be left alone too. Sometimes I'm only on to do my dailies and then I log off to go live life. I can't dedicate myself 24/7.
Much like I can't do the same for my own family. It's a little harder for me to do so for them anyway, though; I live very far away from pretty much all my blood relatives - at least, the ones I know well.
The hardest part about having a Guild and a Family is learning to balance the two. You can only give so much time to one or the other. It is honestly unhealthy to spend all your time doing one thing, no matter how "good" that one thing may be to you. Some would argue that spending all your time with your family is a good thing... But then, if you were to do that, what would you accomplish? You're still not going to get much further than you would if you were spending all your time with your guild.
I'm not saying spending time with one or the other is a bad thing. They are both good things; it's just about balancing the good so that you're not getting too much of it. There's that proverb in there somewhere. And with the holidays here, I think it's important to spend more time with one if you have been neglecting them as of late. I've been spending my time with my family this week, and will continue to, since I only get to see them once a year. And I love it. It's refreshing.
Once I get back, I'll try to balance my real friends and my online ones a little better. That's my new year's resolution. After all, once I graduate, there are some of these friends that I may never see again.
But don't think I'm going to forget about anyone! Not a single one! Everyone I know has a place in my heart, even if it may not be large dedicated part of it. Everyone will get their gift some way or another, even if it's just a Merry Christmas or an AH item they've been watching for or a run through some instance with their alt. Something for everyone.
Because it's the spirit of the season of giving, and of love. And far be it from me to break tradition.
Well, with Christmas quite literally around the corner (and my next blog in fact falling on Christmas itself), I wanted to write some relatively Christmas-y things for the next couple. Helps me out a bit, especially since I'm now out of state with my family, and want to spend limited time on the internet (for instance, haven't played any WoW, and not really intending to log on unless I have absolutely nothing else to do while I'm here). So, next time I'll actually cover Winter Veil. For today, I want to talk about Guilds and the community that exists within WoW.
I have to say that the main reason I play an MMO is to get away from real life. I think that's the reason most people do. The best part, in my opinion, of any MMO is the community it breeds. Yes, occasionally that community sucks, but when you find a nice, warm, friendly one to make a home of, there's simply nothing in the world like it.
The guild I am in right now, Merciless, is currently my biggest online home. There are people who annoy me, sure, but there are people who are border-line my best friends. I've only been a member since early August, and only been an active raider for perhaps the last month or two, but everyone means something to me. Whether I consider them the mean old uncle I don't talk to very often, or that one awesome cousin who I would happily spend most of my time with, there's one of each. There are mother like figures, who give and take, and father like figures who spoil and punish. And I love each and every one of them, if for no other reason than that they make life interesting. XD
When I think about being with my family, too, I think about my guild a lot too. My guild is part of my life now. I have just as fond of memories with them as I do with any of my other friend, or even with my family! I find it an awesome thing that a game can bring people together that way.
I'd like to do something for my Guild just like I do for my family. There are some members I'd like to repay for all their kindness, those who really helped me get to where I am today.
I do things for my guildies whenever I can; I try to, anyway. Sure, there are nights where I feel selfish and just want to be left alone too. Sometimes I'm only on to do my dailies and then I log off to go live life. I can't dedicate myself 24/7.
Much like I can't do the same for my own family. It's a little harder for me to do so for them anyway, though; I live very far away from pretty much all my blood relatives - at least, the ones I know well.
The hardest part about having a Guild and a Family is learning to balance the two. You can only give so much time to one or the other. It is honestly unhealthy to spend all your time doing one thing, no matter how "good" that one thing may be to you. Some would argue that spending all your time with your family is a good thing... But then, if you were to do that, what would you accomplish? You're still not going to get much further than you would if you were spending all your time with your guild.
I'm not saying spending time with one or the other is a bad thing. They are both good things; it's just about balancing the good so that you're not getting too much of it. There's that proverb in there somewhere. And with the holidays here, I think it's important to spend more time with one if you have been neglecting them as of late. I've been spending my time with my family this week, and will continue to, since I only get to see them once a year. And I love it. It's refreshing.
Once I get back, I'll try to balance my real friends and my online ones a little better. That's my new year's resolution. After all, once I graduate, there are some of these friends that I may never see again.
But don't think I'm going to forget about anyone! Not a single one! Everyone I know has a place in my heart, even if it may not be large dedicated part of it. Everyone will get their gift some way or another, even if it's just a Merry Christmas or an AH item they've been watching for or a run through some instance with their alt. Something for everyone.
Because it's the spirit of the season of giving, and of love. And far be it from me to break tradition.
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