Hello again, faithful readers. (All, what, three of you? hehe)
I just wanted to let those who are actually interested and concerned with this blog know that it is, in fact, *not dead.* I have successfully graduated from college, made my move to Los Angeles, and am in the midst of a job search. So right now, my schedule is very tentative and ever-changing.
I have many articles written in a notebook, and plan on posting these as soon as I can. Part of the problem is they're still packed away. =P But once I find them and settle in a bit more, which will hopefully be in the next week or so, I'll be able to start a regular posting schedule again. I have much to talk about, and rest assured I've not given up on writing exciting and insightful articles about my favorite game.
Sit tight! I'll be back soon.
-Prettyboi
Just one woman's professional insight on the video game industry, with a touch of design and community philosophizing. The opinions here reflect only myself, and no past, present, or future employers.
Showing posts with label world. Show all posts
Showing posts with label world. Show all posts
Monday, May 12, 2008
Tuesday, January 29, 2008
The Death Knight - Speculation
Cross-posted from: Gathering Gamers
I'm a pretty frequent troll on the WoW forums. While I'm not online all that much outside of work and raids, I've picked up on a lot of rumors and tidbits on the upcoming WoW expansion, Wrath of the Lich King. By no means, however, should anyone consider my words the full truth. What lies herein is mostly pure speculation, sprinkled with Blizzard-based specks of information. Short version? Don't quote me on this.
When Blizzard first announced Hero classes, I got really excited. My initial understanding of the concept was similar to prestige classes in 3rd Edition Dungeons & Dragons. I liked the idea of specializing my character. I was even looking forward to it.
When Blizzard clarified that Hero classes were going to be an unlockable class which allowed you to roll a pre-leveled, separate character... Well, needless to say, it was an understatement to say I was disappointed.
Why call it a Hero Class and make it stand above all the rest when the only difference is that you get a 50+ level head start? Why give up a character you've played, leveled, and progressed with so you can play this new one? And while it supposedly fits the theme of the new Northrend area, why give the subjective "good guys" an inherently evil class?
Now, I know you all are just bursting with rebuttals, but give me a moment and I'm sure I'll get to your point.
Why, for instance, do they call it a Hero Class? The only thing that makes it different is that you put less work into it. Let me clarify- you put less work into the actual class. The reason I could never buy an account (other than terms of use violation, of course), or roll a non-paladin pre-made onto the PTR is because I *like* learning the ins and outs of my class from one to seventy. And to be honest, I prefer people making that slog of a journey because it weeds out a lot of bad players. Sure, not all of them. But a good amount.
Both Alliance and Horde experienced the influx of dumb players rolling a new race/class. I'm willing to bet both sides aren't eager to see that again.
Onto my next question, why give up a previous character for this? While in reality you keep your previous character, this kind of doesn't make any sense. The RPers are ticked because it ruins lore and confuses their storylines (Why, Sir Hunter, however did you seek the light and forsake it so quickly to attain this new form?) and the casual players like me are aggrivated that all the dumb players are going to go repopulate a class that could potentially be amazing, unique and cool, bitch and whine when it doesn't "work as intended" and redirect Blizzard's attention to a new class rather than fix the old ones! While I can't speak for the company, I highly doubt all the quirks of the current classes will be worked out at the rate and style of balancing things that's going on (*coughARENAScough*).
Finally, why give the good guys a "bad guy" class? I've heard all the arguments for this one. "We already have Warlocks, so it's okay." "The Forsaken turned away from the Scourge, so why can't Death Knights?" "They're cool, STFU!" I've got one answer for you.
It's repetitive.
If there is one thing I hate as a gamer, a writer, and an actor, it's repetition. When a story or theme repeats itself, it screams unoriginality. And all that does is disappoint me. When one abuses the "it worked before, it'll work again" formula, it doesn't come off as credible.
While I will remain excited and continue to anticipate the coming of WotLK, I'll remain tentative of Death Knights. Blizzard's going to have to pull some pretty amazing strings to change this paladin's mind.
I'm a pretty frequent troll on the WoW forums. While I'm not online all that much outside of work and raids, I've picked up on a lot of rumors and tidbits on the upcoming WoW expansion, Wrath of the Lich King. By no means, however, should anyone consider my words the full truth. What lies herein is mostly pure speculation, sprinkled with Blizzard-based specks of information. Short version? Don't quote me on this.
When Blizzard first announced Hero classes, I got really excited. My initial understanding of the concept was similar to prestige classes in 3rd Edition Dungeons & Dragons. I liked the idea of specializing my character. I was even looking forward to it.
When Blizzard clarified that Hero classes were going to be an unlockable class which allowed you to roll a pre-leveled, separate character... Well, needless to say, it was an understatement to say I was disappointed.
Why call it a Hero Class and make it stand above all the rest when the only difference is that you get a 50+ level head start? Why give up a character you've played, leveled, and progressed with so you can play this new one? And while it supposedly fits the theme of the new Northrend area, why give the subjective "good guys" an inherently evil class?
Now, I know you all are just bursting with rebuttals, but give me a moment and I'm sure I'll get to your point.
Why, for instance, do they call it a Hero Class? The only thing that makes it different is that you put less work into it. Let me clarify- you put less work into the actual class. The reason I could never buy an account (other than terms of use violation, of course), or roll a non-paladin pre-made onto the PTR is because I *like* learning the ins and outs of my class from one to seventy. And to be honest, I prefer people making that slog of a journey because it weeds out a lot of bad players. Sure, not all of them. But a good amount.
Both Alliance and Horde experienced the influx of dumb players rolling a new race/class. I'm willing to bet both sides aren't eager to see that again.
Onto my next question, why give up a previous character for this? While in reality you keep your previous character, this kind of doesn't make any sense. The RPers are ticked because it ruins lore and confuses their storylines (Why, Sir Hunter, however did you seek the light and forsake it so quickly to attain this new form?) and the casual players like me are aggrivated that all the dumb players are going to go repopulate a class that could potentially be amazing, unique and cool, bitch and whine when it doesn't "work as intended" and redirect Blizzard's attention to a new class rather than fix the old ones! While I can't speak for the company, I highly doubt all the quirks of the current classes will be worked out at the rate and style of balancing things that's going on (*coughARENAScough*).
Finally, why give the good guys a "bad guy" class? I've heard all the arguments for this one. "We already have Warlocks, so it's okay." "The Forsaken turned away from the Scourge, so why can't Death Knights?" "They're cool, STFU!" I've got one answer for you.
It's repetitive.
If there is one thing I hate as a gamer, a writer, and an actor, it's repetition. When a story or theme repeats itself, it screams unoriginality. And all that does is disappoint me. When one abuses the "it worked before, it'll work again" formula, it doesn't come off as credible.
While I will remain excited and continue to anticipate the coming of WotLK, I'll remain tentative of Death Knights. Blizzard's going to have to pull some pretty amazing strings to change this paladin's mind.
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Wednesday, January 23, 2008
Feelan Thehealin - To Those We've Lost
Cross-Posted from Gathering Gamers.
There are some things in the world that when I see them happening, I find myself crying out of the joy from knowing there are good, amazing people in the world.
On Sunday evening, as I was browsing the WoW Suggestion forums, I stumbled upon a very interesting thread. A very old guild called lost an incredibly powerful, kind, and good-hearted individual named Feelan back in December. I didn't know Feelan. I don't even know the guild, or play on their server. But the passionate and loving way the guild spoke out about their fallen comrade was so genuine I couldn't help but be touched.
Feelan died of a very rare cancer of the heart, so rare it gets little funding and there's not a lot of knowledge about it out there. He had been fighting it for years, and even so, did nothing more but bring smiles and laughter to his guild mates. That's an amazing individual, and the world is a slightly bleaker place without his presences. In the same right, the world is a better place for having had Feelan among us, whether or not we knew he was there.
I'd like everyone who sees this that has a World of Warcraft account to go to this thread and support his memory. You don't have to say anything more than /sign. Do this not just for Feelan or his guild mates, but for that loved one that *you* have lost, or for that guild mate who disappeared and you'll never know what happened to them.
What this is about is supporting in-game memorials. My personal suggestion is to have an instanced graveyard or memoriam. And hey, why not have Feelan standing there to greet those who come and thank them for taking the time to visit. Allow guilds to purchase lots for their lost companions. And make it just enough of a pain in the ass that it will keep the jerks from abusing it for stupid inappropriate commentary, but just easy enough for a guild to work together to complete it.
I know it's a lot to ask. But it would be a beautiful gesture on Blizzard's part, and with 9 million players, there are bound to be a lot of them who would appreciate this. I, for one, hope they hear us out.
There are some things in the world that when I see them happening, I find myself crying out of the joy from knowing there are good, amazing people in the world.
On Sunday evening, as I was browsing the WoW Suggestion forums, I stumbled upon a very interesting thread. A very old guild called
Feelan died of a very rare cancer of the heart, so rare it gets little funding and there's not a lot of knowledge about it out there. He had been fighting it for years, and even so, did nothing more but bring smiles and laughter to his guild mates. That's an amazing individual, and the world is a slightly bleaker place without his presences. In the same right, the world is a better place for having had Feelan among us, whether or not we knew he was there.
I'd like everyone who sees this that has a World of Warcraft account to go to this thread and support his memory. You don't have to say anything more than /sign. Do this not just for Feelan or his guild mates, but for that loved one that *you* have lost, or for that guild mate who disappeared and you'll never know what happened to them.
What this is about is supporting in-game memorials. My personal suggestion is to have an instanced graveyard or memoriam. And hey, why not have Feelan standing there to greet those who come and thank them for taking the time to visit. Allow guilds to purchase lots for their lost companions. And make it just enough of a pain in the ass that it will keep the jerks from abusing it for stupid inappropriate commentary, but just easy enough for a guild to work together to complete it.
I know it's a lot to ask. But it would be a beautiful gesture on Blizzard's part, and with 9 million players, there are bound to be a lot of them who would appreciate this. I, for one, hope they hear us out.
Saturday, January 19, 2008
How is *that* Plate? - Gender in Armor Styles
Cross-posted from Gathering Gamers
Many people have joked and poked fun at it, so it was inevitable that I'd bring it up: Why the hell does one piece of armor look less effective on a woman than it does a man?
I'm not going to lie; this is just another reason I rolled a male character over a female. If I'm going to play a paladin, and uphold the light (or at least my race's moral code and protect others), I don't want to look like a skank while doing it! Some armor is passable. Some can look sexy and mold to a woman's curves while still looking badass.
But no self-respecting warrior is going to charge into combat with large vulnerable areas of the body out in the open just because "Tee hee, don't I look cute?"
I understand that because WoW is a male dominated game that it's likely just designed that way to get their attention and give them something to look at. In the same right, what do women have to look at? Big clunky armor, and in the case of Paladins, big PINK AND PURPLE clunky armor.
Granted, culturally speaking, a knight in shining armor is supposed to be attractive. And sure, I can buy into that. However, dressing my sexy male Blood Elf in a power ranger-esque suit isn't going to do it.
I'm all for cosmetic armor and making things look *good,* and maybe sometimes sexy. But for crying out loud, why can't women enjoy the perks too without walking around Orgrimmar or Stormwind naked?
I'm looking forward to seeing more customization with my character. The coming of dances and haircuts that have been rumoured about for Wrath of the Lich King really makes me excited. I hope that with the new choices, it brings a little more diversity to everyone's characters. I'll leave the wish of practicality as just that, though; a wish. After all, since when has anything in World of Warcraft ever been practical?
Many people have joked and poked fun at it, so it was inevitable that I'd bring it up: Why the hell does one piece of armor look less effective on a woman than it does a man?
I'm not going to lie; this is just another reason I rolled a male character over a female. If I'm going to play a paladin, and uphold the light (or at least my race's moral code and protect others), I don't want to look like a skank while doing it! Some armor is passable. Some can look sexy and mold to a woman's curves while still looking badass.
But no self-respecting warrior is going to charge into combat with large vulnerable areas of the body out in the open just because "Tee hee, don't I look cute?"
I understand that because WoW is a male dominated game that it's likely just designed that way to get their attention and give them something to look at. In the same right, what do women have to look at? Big clunky armor, and in the case of Paladins, big PINK AND PURPLE clunky armor.
Granted, culturally speaking, a knight in shining armor is supposed to be attractive. And sure, I can buy into that. However, dressing my sexy male Blood Elf in a power ranger-esque suit isn't going to do it.
I'm all for cosmetic armor and making things look *good,* and maybe sometimes sexy. But for crying out loud, why can't women enjoy the perks too without walking around Orgrimmar or Stormwind naked?
I'm looking forward to seeing more customization with my character. The coming of dances and haircuts that have been rumoured about for Wrath of the Lich King really makes me excited. I hope that with the new choices, it brings a little more diversity to everyone's characters. I'll leave the wish of practicality as just that, though; a wish. After all, since when has anything in World of Warcraft ever been practical?
Saturday, December 22, 2007
Guilds and Families
Cross posted from : Gathering Gamers
Well, with Christmas quite literally around the corner (and my next blog in fact falling on Christmas itself), I wanted to write some relatively Christmas-y things for the next couple. Helps me out a bit, especially since I'm now out of state with my family, and want to spend limited time on the internet (for instance, haven't played any WoW, and not really intending to log on unless I have absolutely nothing else to do while I'm here). So, next time I'll actually cover Winter Veil. For today, I want to talk about Guilds and the community that exists within WoW.
I have to say that the main reason I play an MMO is to get away from real life. I think that's the reason most people do. The best part, in my opinion, of any MMO is the community it breeds. Yes, occasionally that community sucks, but when you find a nice, warm, friendly one to make a home of, there's simply nothing in the world like it.
The guild I am in right now, Merciless, is currently my biggest online home. There are people who annoy me, sure, but there are people who are border-line my best friends. I've only been a member since early August, and only been an active raider for perhaps the last month or two, but everyone means something to me. Whether I consider them the mean old uncle I don't talk to very often, or that one awesome cousin who I would happily spend most of my time with, there's one of each. There are mother like figures, who give and take, and father like figures who spoil and punish. And I love each and every one of them, if for no other reason than that they make life interesting. XD
When I think about being with my family, too, I think about my guild a lot too. My guild is part of my life now. I have just as fond of memories with them as I do with any of my other friend, or even with my family! I find it an awesome thing that a game can bring people together that way.
I'd like to do something for my Guild just like I do for my family. There are some members I'd like to repay for all their kindness, those who really helped me get to where I am today.
I do things for my guildies whenever I can; I try to, anyway. Sure, there are nights where I feel selfish and just want to be left alone too. Sometimes I'm only on to do my dailies and then I log off to go live life. I can't dedicate myself 24/7.
Much like I can't do the same for my own family. It's a little harder for me to do so for them anyway, though; I live very far away from pretty much all my blood relatives - at least, the ones I know well.
The hardest part about having a Guild and a Family is learning to balance the two. You can only give so much time to one or the other. It is honestly unhealthy to spend all your time doing one thing, no matter how "good" that one thing may be to you. Some would argue that spending all your time with your family is a good thing... But then, if you were to do that, what would you accomplish? You're still not going to get much further than you would if you were spending all your time with your guild.
I'm not saying spending time with one or the other is a bad thing. They are both good things; it's just about balancing the good so that you're not getting too much of it. There's that proverb in there somewhere. And with the holidays here, I think it's important to spend more time with one if you have been neglecting them as of late. I've been spending my time with my family this week, and will continue to, since I only get to see them once a year. And I love it. It's refreshing.
Once I get back, I'll try to balance my real friends and my online ones a little better. That's my new year's resolution. After all, once I graduate, there are some of these friends that I may never see again.
But don't think I'm going to forget about anyone! Not a single one! Everyone I know has a place in my heart, even if it may not be large dedicated part of it. Everyone will get their gift some way or another, even if it's just a Merry Christmas or an AH item they've been watching for or a run through some instance with their alt. Something for everyone.
Because it's the spirit of the season of giving, and of love. And far be it from me to break tradition.
Well, with Christmas quite literally around the corner (and my next blog in fact falling on Christmas itself), I wanted to write some relatively Christmas-y things for the next couple. Helps me out a bit, especially since I'm now out of state with my family, and want to spend limited time on the internet (for instance, haven't played any WoW, and not really intending to log on unless I have absolutely nothing else to do while I'm here). So, next time I'll actually cover Winter Veil. For today, I want to talk about Guilds and the community that exists within WoW.
I have to say that the main reason I play an MMO is to get away from real life. I think that's the reason most people do. The best part, in my opinion, of any MMO is the community it breeds. Yes, occasionally that community sucks, but when you find a nice, warm, friendly one to make a home of, there's simply nothing in the world like it.
The guild I am in right now, Merciless, is currently my biggest online home. There are people who annoy me, sure, but there are people who are border-line my best friends. I've only been a member since early August, and only been an active raider for perhaps the last month or two, but everyone means something to me. Whether I consider them the mean old uncle I don't talk to very often, or that one awesome cousin who I would happily spend most of my time with, there's one of each. There are mother like figures, who give and take, and father like figures who spoil and punish. And I love each and every one of them, if for no other reason than that they make life interesting. XD
When I think about being with my family, too, I think about my guild a lot too. My guild is part of my life now. I have just as fond of memories with them as I do with any of my other friend, or even with my family! I find it an awesome thing that a game can bring people together that way.
I'd like to do something for my Guild just like I do for my family. There are some members I'd like to repay for all their kindness, those who really helped me get to where I am today.
I do things for my guildies whenever I can; I try to, anyway. Sure, there are nights where I feel selfish and just want to be left alone too. Sometimes I'm only on to do my dailies and then I log off to go live life. I can't dedicate myself 24/7.
Much like I can't do the same for my own family. It's a little harder for me to do so for them anyway, though; I live very far away from pretty much all my blood relatives - at least, the ones I know well.
The hardest part about having a Guild and a Family is learning to balance the two. You can only give so much time to one or the other. It is honestly unhealthy to spend all your time doing one thing, no matter how "good" that one thing may be to you. Some would argue that spending all your time with your family is a good thing... But then, if you were to do that, what would you accomplish? You're still not going to get much further than you would if you were spending all your time with your guild.
I'm not saying spending time with one or the other is a bad thing. They are both good things; it's just about balancing the good so that you're not getting too much of it. There's that proverb in there somewhere. And with the holidays here, I think it's important to spend more time with one if you have been neglecting them as of late. I've been spending my time with my family this week, and will continue to, since I only get to see them once a year. And I love it. It's refreshing.
Once I get back, I'll try to balance my real friends and my online ones a little better. That's my new year's resolution. After all, once I graduate, there are some of these friends that I may never see again.
But don't think I'm going to forget about anyone! Not a single one! Everyone I know has a place in my heart, even if it may not be large dedicated part of it. Everyone will get their gift some way or another, even if it's just a Merry Christmas or an AH item they've been watching for or a run through some instance with their alt. Something for everyone.
Because it's the spirit of the season of giving, and of love. And far be it from me to break tradition.
Tuesday, December 18, 2007
Women in WoW
Cross posted from : Gathering Gamers
Well, I had a lack of questions headed my way again this time (though I did get one, so we'll answer that first before I chew into my topic for today).
acurrier of Gathering Gamers asks:
While I haven't noticed it on my server, do you find that the morons tend to congregate around one or two classes, or are they more or less evenly spread?
Thanks for the question! What I've noticed is that depending on what class I'm playing, I notice the "morons" more acutely from different perspectives.
For instance; as a Tank, I'm more likely to notice a bad DPSer or Healer. Mostly because I'm watching threat on others as well as myself. If someone is pulling aggro, it's what I'll notice first.
As a DPSer, I'm more likely to notice a bad tank or fellow DPSer, since I won't be watching the healer all that much myself and focusing on my own DPS and threat.
As a Healer, I'm more likely to notice a bad tank or a bad DPSer rather than a fellow healer, because I'm more concerned about doing my job and doing it well.
...Now that I look at my answer, it's the same each time. You'll find a moron DPS more often than any other role; but that's largely in fact due to the sheer amount of DPS classes/specs vastly outnumbers the healers/tanks. So I guess my answer would be that DPS is most likely to have morons, simply because there's a large population of them.
For the sarcastic answer: lockz r OP b/c thay take no skillz 2 play n thay shuld feel bad, lollerz.
(I do honestly find a lot of dumb warlocks than anything else, but that may just be my server.)
I hate typing like that.
Moving on, I haven't gotten to work on any of my more thought out guides (and will likely get that done over my real Christmas Vacation where I don't have work to worry about), so today is another slew of generalizations and gender studies. Again, here's my disclaimer; I'm no expert, I'm not a women's studies major. This is all from my own experience, and thus the following are my observations.
So here we go.
Over the years I have been a gamer, I have always broken down the other few women gamers I've found into four categories (that more often than not criss-cross and overlap) mentally, some of which irritate me, and some of which I don't mind at all. I find that these carry over exceptionally well in World of Warcraft, so here's my experience with it.
The Stereotypes:
- "The Mom." This is your maternal instinct-loaded female gamer. Whether she is actually a mother or not, she will still act as one, desiring to nurture the others in the group, or obtain a position of power in order to have the ability to nurture. More often than not, they will be focusing on being a healer of some sort, and likely to either be a Guild Officer, Guild Leader, or Raid Leader. Generally, they'll also be the middle-man in any fight, acting as the neutralizer. After all, no one wants to make "Mom" mad.
-"The Girlfriend/Wife." This is your "I'm playing because my significant other told me to" type. They may or may not actually enjoy the game, and the primary reason they are there is because either their loving male companion wanted to include her in his hobby, or they got so curious about what was keeping him up during the long hours of the night they decided to try it out themselves. There is nothing wrong with this; it doesn't matter how you start a game so long as you continue to enjoy it. The problem is when they cross over into another realm (see below).
-The "Real" Female Gamer. These are the ones you meet at conventions that are hard-core into the games, love the games because they're games, and got into it because they thought it looked like fun. They have no motivation other than it's their hobby. So they're doing whatever makes THEM happy, and it really has no impact on anyone else. A bit selfish perhaps, but at least they're having fun.
-The "Fake" Female Gamer. Here's where I get irritated. These are the ones whom I've met more often than not that play games because they like men, and men like games. They have little to no concern for the hobby itself; it's just an easy way to make yourself look like a "holy grail" to the male gamer community. These are the ones who make me sad; yes, it's nice and all to meet a guy who shares your interests. The important part is that he's actually sharing YOUR interest, and you're not "sharing" HIS interest just because you're interested in HIM. There's no point in doing something that's supposed to be fun if you don't actually enjoy it.
Now, as I said, these are all nice generalizations. I have met some of each that only fall into one category, and I've met some of each that fall into 2-3 of the categories. I count myself as a "Real Mom" gamer, even though I'm not a mother in reality. I enjoy nurturing others and being in a position of relative leadership, although I often do it in unconventional ways because it's how I get the most enjoyment out of the game. I have met more "Fake GF" gamers than I'd like to admit (especially when I spent a few years working in a hobby shop), and it makes me sad that people take advantage of my hobby for something as petty as socialization (which, if you think about it, is kind of ass-backwards to begin with when you realize it's gaming and most of us are socially retarded anyway =P ).
What's the reality? Well, when it comes down to it, it's ultimately unfair for anyone to generalize female gamers as much as it is to generalize male gamers. We're people; that's what it is. No matter our motivation to play, we have a reason to pay the $15 a month like everyone else, and one way or another, whether it's related to the actual game itself, we are enjoying ourselves doing it. Maybe it's even better that some who aren't in it for the game do so; after all it's making someone else happy. And if my ethics class supposedly taught me anything (*gigglesnickersnort*) it's that sometimes the overall good in a measured instance can outweigh the overall bad. Sometimes you have to "suffer" for someone else to be happy.
I'm not saying that you always should, or that those who "use" the game for their own needs are right. I'm just saying that they do and I'm not going to try to give them crap for it. Partially because it's futile, but also partially because I'd be hurting my own case. I'm here to play the game and enjoy it.
Why have others ruin that for me?
Well, I had a lack of questions headed my way again this time (though I did get one, so we'll answer that first before I chew into my topic for today).
acurrier of Gathering Gamers asks:
While I haven't noticed it on my server, do you find that the morons tend to congregate around one or two classes, or are they more or less evenly spread?
Thanks for the question! What I've noticed is that depending on what class I'm playing, I notice the "morons" more acutely from different perspectives.
For instance; as a Tank, I'm more likely to notice a bad DPSer or Healer. Mostly because I'm watching threat on others as well as myself. If someone is pulling aggro, it's what I'll notice first.
As a DPSer, I'm more likely to notice a bad tank or fellow DPSer, since I won't be watching the healer all that much myself and focusing on my own DPS and threat.
As a Healer, I'm more likely to notice a bad tank or a bad DPSer rather than a fellow healer, because I'm more concerned about doing my job and doing it well.
...Now that I look at my answer, it's the same each time. You'll find a moron DPS more often than any other role; but that's largely in fact due to the sheer amount of DPS classes/specs vastly outnumbers the healers/tanks. So I guess my answer would be that DPS is most likely to have morons, simply because there's a large population of them.
For the sarcastic answer: lockz r OP b/c thay take no skillz 2 play n thay shuld feel bad, lollerz.
(I do honestly find a lot of dumb warlocks than anything else, but that may just be my server.)
I hate typing like that.
Moving on, I haven't gotten to work on any of my more thought out guides (and will likely get that done over my real Christmas Vacation where I don't have work to worry about), so today is another slew of generalizations and gender studies. Again, here's my disclaimer; I'm no expert, I'm not a women's studies major. This is all from my own experience, and thus the following are my observations.
So here we go.
Over the years I have been a gamer, I have always broken down the other few women gamers I've found into four categories (that more often than not criss-cross and overlap) mentally, some of which irritate me, and some of which I don't mind at all. I find that these carry over exceptionally well in World of Warcraft, so here's my experience with it.
The Stereotypes:
- "The Mom." This is your maternal instinct-loaded female gamer. Whether she is actually a mother or not, she will still act as one, desiring to nurture the others in the group, or obtain a position of power in order to have the ability to nurture. More often than not, they will be focusing on being a healer of some sort, and likely to either be a Guild Officer, Guild Leader, or Raid Leader. Generally, they'll also be the middle-man in any fight, acting as the neutralizer. After all, no one wants to make "Mom" mad.
-"The Girlfriend/Wife." This is your "I'm playing because my significant other told me to" type. They may or may not actually enjoy the game, and the primary reason they are there is because either their loving male companion wanted to include her in his hobby, or they got so curious about what was keeping him up during the long hours of the night they decided to try it out themselves. There is nothing wrong with this; it doesn't matter how you start a game so long as you continue to enjoy it. The problem is when they cross over into another realm (see below).
-The "Real" Female Gamer. These are the ones you meet at conventions that are hard-core into the games, love the games because they're games, and got into it because they thought it looked like fun. They have no motivation other than it's their hobby. So they're doing whatever makes THEM happy, and it really has no impact on anyone else. A bit selfish perhaps, but at least they're having fun.
-The "Fake" Female Gamer. Here's where I get irritated. These are the ones whom I've met more often than not that play games because they like men, and men like games. They have little to no concern for the hobby itself; it's just an easy way to make yourself look like a "holy grail" to the male gamer community. These are the ones who make me sad; yes, it's nice and all to meet a guy who shares your interests. The important part is that he's actually sharing YOUR interest, and you're not "sharing" HIS interest just because you're interested in HIM. There's no point in doing something that's supposed to be fun if you don't actually enjoy it.
Now, as I said, these are all nice generalizations. I have met some of each that only fall into one category, and I've met some of each that fall into 2-3 of the categories. I count myself as a "Real Mom" gamer, even though I'm not a mother in reality. I enjoy nurturing others and being in a position of relative leadership, although I often do it in unconventional ways because it's how I get the most enjoyment out of the game. I have met more "Fake GF" gamers than I'd like to admit (especially when I spent a few years working in a hobby shop), and it makes me sad that people take advantage of my hobby for something as petty as socialization (which, if you think about it, is kind of ass-backwards to begin with when you realize it's gaming and most of us are socially retarded anyway =P ).
What's the reality? Well, when it comes down to it, it's ultimately unfair for anyone to generalize female gamers as much as it is to generalize male gamers. We're people; that's what it is. No matter our motivation to play, we have a reason to pay the $15 a month like everyone else, and one way or another, whether it's related to the actual game itself, we are enjoying ourselves doing it. Maybe it's even better that some who aren't in it for the game do so; after all it's making someone else happy. And if my ethics class supposedly taught me anything (*gigglesnickersnort*) it's that sometimes the overall good in a measured instance can outweigh the overall bad. Sometimes you have to "suffer" for someone else to be happy.
I'm not saying that you always should, or that those who "use" the game for their own needs are right. I'm just saying that they do and I'm not going to try to give them crap for it. Partially because it's futile, but also partially because I'd be hurting my own case. I'm here to play the game and enjoy it.
Why have others ruin that for me?
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Saturday, December 15, 2007
Player vs Class Competency
(Cross-Posted from: Gathering Gamers )
While I didn't receive any questions ;-; this week for what I wanted to be a Q&A session, of the one comment I received, it was a compliment.
Basically, the person said I was the only competent tankadin they had ever met, at least by the measures of my post. Apparently, what I had written was thorough enough to show that I knew my stuff.
That got me thinking about what I decided to make today's topic instead of a Q&A session (Which I still want to do, so please, keep thinking of questions to ask me!). I decided I'd talk about Players vs Class competency.
Whenever I'm trolling the WoW forums, I usually stick to three forums total: the Paladin forums (of course), the Rogue forums (my closest WoW buddy is a Rogue, so I try to keep up on their changes too), and the General forums (mostly 'cause I get a laugh out of it on occasion).
I spend, naturally, most of my time on the Paladin forums, and I notice a very equal amount of a) seasoned, knowledgable paladins (of all specs), b) newbie paladins asking for advice in a generally polite way, and c) noob paladins which cause most other classes to tell all paladins to DIAF.
Of the other classes that come to our boards to visit, I tend to notice Shamans being the most courteous. I see more topics started by full level 70 Shamans complimenting us on our skill or our perseverance in dealing with the slowness Blizzard has taken to make our class fully functional (and not just made to heal-bot). After that, surprisingly, I tend to see more Rogues than anything else.
The largest complainers on our board seems to be Warlocks and Priests (especially Shadow Priests), the two of which we have more trouble against in PVP in anything else.
I find this interesting, because this says to me the whiners are only there to supplement NOT buffing us (even if there is a valid problem), because they're afraid to actually have a class that can, zomg, beat them one-on-one. Priests don't have any problems against other casters (from my limited experience), and Warlocks... well, I won't get into my feelings about Warlocks. *coughOPcough*
I've derailed a little bit; so what does this have to do with player versus class competency? Well, it's the generalization that you run into one, maybe two, of a class who is a total jerk or a moron, and instantly the automatic response is the assumption that ALL of said class is a jerk and/or a moron. I rarely talk to any of the warlocks in my guild; is this a subconscious level of thinking in that they're all jerks or that they all play an easy class? I'm not sure. I made friends with one warlock in my guild (as we were running a weekly Karazhan together). He changed my opinion. I still thought Warlocks were a tad overpowered, and while he did have a mean streak against the Alliance (I'm on a PvP server, so to be honest, most of us gank when possible because it's very much a gank-or-be-ganked kind of game at that point), he was the first person in the guild to give me a real chance to be a tank. He was the one who helped me pave my way to where I am now. He has since left the guild (and the server), and while he will be missed, I will forever be grateful to him for what he did.
I think, from anyone's perspective, the jerks on your server are immediately the class that you know you can't beat. For Paladins, its warlocks and (shadow) priests (I don't think I've ever had a Holy Priest try to gank me, though I bet it would be great fun from my perspective XD), and the occasional Hunter. (Or maybe that's just for me). For Rogues, its... well, just about everyone except the really squishy casters. For Warriors, its Hunters and Warlocks (from what I remember from playing a warrior). I think this sentiment is particularly emphasized on a PvP server, at that. You level up being ganked constantly by certain classes, because they know they can beat you. I never felt too much anger against Rogues, because even if they were a few levels higher than me, I could usually kick their asses. Same with Warriors.
Now let's talk about PUGs. For those of you who don't know what a PUG is, it's a Pick Up Group, or one that you throw together with complete strangers to accomplish a common goal (be it a hard quest/5-man instance, which is more common, or a raid, which is much less common). PUGs, I believe, are the single biggest source of misinformation. Most of the idiots and jerks run with PUGs out there, because they can screw over their party members with no sense of obligation or fear of getting /gkicked. This is where the ninja looters, dumbasses who don't know their own class, or insufferable know-it-alls tend to hang out. I really hate PUGing, particularly at 70. Before then, I had fewer problems (beyond LOL Paladin tank, /kick), mostly because I was willing and able to heal the lower content (Survivadin spec FTW).
I have met countless person after person who /tells me "Wanna heal this?" and I immediately respond with "Sorry, I'm not a healer." Usually, they stop talking to me. This is only because I stopped replying "Sorry, I'm a tank," which usually gets an "LOL" or a "Paladins can't tank," and then I argue with a complete stranger for about fifteen minutes because I either have nothing better to do, or I'm just in that kind of mood. I was pleasantly surprised last night when I got a whisper of "Excuse me, are you a tank?" After I blinked several times, I replied that I was, and was asked to link my gear. Given that I'm in almost full Tier 4 at this point in time, and I think I have a total of three blues left, I was immediately asked to tank Heroic Shadow Labs. If it wasn't so late and I didn't hate the instance so much (dear god, how I hate it), I might have gone along, but I was happy that they were actually actively seeking a paladin tank, and told them good job, keep it up.
I wonder if they ever found another one to take; SLabs honestly only is worth doing with a Paladin tank, and Heroic, only with exceptionally geared individuals. But I digress.
This whole post has been kinda garbled and tangential, but what I'm basically trying to say is that the reputation of a class is always, ALWAYS based on the individuals that play it. Because Warlock seems to be an easy-mode kind of class (at least to basically function), more people play it, and therefore, it's likely more unknowledgeable/jerk-off players populate it. Paladins and Hunters are honestly the same way, and I hear there are a lot of jerk-off Rogues out there too (I've just never had a huge problem with them). What anyone, everyone, need to remember, though, is that each class has its good players and bad players. Each game, for that matter, has its good players and bad players. And some players are better at some things than others (for instance, I blow monkey chunks at PvP, but I get daily compliments on my ability to tank).
Long story short, never judge a book by its cover. Avoid mishaps by Armory-ing people before you invite them to group.
Next Tuesday, if I have enough questions, I'll proceed with my Q&A. If not, well, I guess I'll just have to surprise you all again. =)
While I didn't receive any questions ;-; this week for what I wanted to be a Q&A session, of the one comment I received, it was a compliment.
Basically, the person said I was the only competent tankadin they had ever met, at least by the measures of my post. Apparently, what I had written was thorough enough to show that I knew my stuff.
That got me thinking about what I decided to make today's topic instead of a Q&A session (Which I still want to do, so please, keep thinking of questions to ask me!). I decided I'd talk about Players vs Class competency.
Whenever I'm trolling the WoW forums, I usually stick to three forums total: the Paladin forums (of course), the Rogue forums (my closest WoW buddy is a Rogue, so I try to keep up on their changes too), and the General forums (mostly 'cause I get a laugh out of it on occasion).
I spend, naturally, most of my time on the Paladin forums, and I notice a very equal amount of a) seasoned, knowledgable paladins (of all specs), b) newbie paladins asking for advice in a generally polite way, and c) noob paladins which cause most other classes to tell all paladins to DIAF.
Of the other classes that come to our boards to visit, I tend to notice Shamans being the most courteous. I see more topics started by full level 70 Shamans complimenting us on our skill or our perseverance in dealing with the slowness Blizzard has taken to make our class fully functional (and not just made to heal-bot). After that, surprisingly, I tend to see more Rogues than anything else.
The largest complainers on our board seems to be Warlocks and Priests (especially Shadow Priests), the two of which we have more trouble against in PVP in anything else.
I find this interesting, because this says to me the whiners are only there to supplement NOT buffing us (even if there is a valid problem), because they're afraid to actually have a class that can, zomg, beat them one-on-one. Priests don't have any problems against other casters (from my limited experience), and Warlocks... well, I won't get into my feelings about Warlocks. *coughOPcough*
I've derailed a little bit; so what does this have to do with player versus class competency? Well, it's the generalization that you run into one, maybe two, of a class who is a total jerk or a moron, and instantly the automatic response is the assumption that ALL of said class is a jerk and/or a moron. I rarely talk to any of the warlocks in my guild; is this a subconscious level of thinking in that they're all jerks or that they all play an easy class? I'm not sure. I made friends with one warlock in my guild (as we were running a weekly Karazhan together). He changed my opinion. I still thought Warlocks were a tad overpowered, and while he did have a mean streak against the Alliance (I'm on a PvP server, so to be honest, most of us gank when possible because it's very much a gank-or-be-ganked kind of game at that point), he was the first person in the guild to give me a real chance to be a tank. He was the one who helped me pave my way to where I am now. He has since left the guild (and the server), and while he will be missed, I will forever be grateful to him for what he did.
I think, from anyone's perspective, the jerks on your server are immediately the class that you know you can't beat. For Paladins, its warlocks and (shadow) priests (I don't think I've ever had a Holy Priest try to gank me, though I bet it would be great fun from my perspective XD), and the occasional Hunter. (Or maybe that's just for me). For Rogues, its... well, just about everyone except the really squishy casters. For Warriors, its Hunters and Warlocks (from what I remember from playing a warrior). I think this sentiment is particularly emphasized on a PvP server, at that. You level up being ganked constantly by certain classes, because they know they can beat you. I never felt too much anger against Rogues, because even if they were a few levels higher than me, I could usually kick their asses. Same with Warriors.
Now let's talk about PUGs. For those of you who don't know what a PUG is, it's a Pick Up Group, or one that you throw together with complete strangers to accomplish a common goal (be it a hard quest/5-man instance, which is more common, or a raid, which is much less common). PUGs, I believe, are the single biggest source of misinformation. Most of the idiots and jerks run with PUGs out there, because they can screw over their party members with no sense of obligation or fear of getting /gkicked. This is where the ninja looters, dumbasses who don't know their own class, or insufferable know-it-alls tend to hang out. I really hate PUGing, particularly at 70. Before then, I had fewer problems (beyond LOL Paladin tank, /kick), mostly because I was willing and able to heal the lower content (Survivadin spec FTW).
I have met countless person after person who /tells me "Wanna heal this?" and I immediately respond with "Sorry, I'm not a healer." Usually, they stop talking to me. This is only because I stopped replying "Sorry, I'm a tank," which usually gets an "LOL" or a "Paladins can't tank," and then I argue with a complete stranger for about fifteen minutes because I either have nothing better to do, or I'm just in that kind of mood. I was pleasantly surprised last night when I got a whisper of "Excuse me, are you a tank?" After I blinked several times, I replied that I was, and was asked to link my gear. Given that I'm in almost full Tier 4 at this point in time, and I think I have a total of three blues left, I was immediately asked to tank Heroic Shadow Labs. If it wasn't so late and I didn't hate the instance so much (dear god, how I hate it), I might have gone along, but I was happy that they were actually actively seeking a paladin tank, and told them good job, keep it up.
I wonder if they ever found another one to take; SLabs honestly only is worth doing with a Paladin tank, and Heroic, only with exceptionally geared individuals. But I digress.
This whole post has been kinda garbled and tangential, but what I'm basically trying to say is that the reputation of a class is always, ALWAYS based on the individuals that play it. Because Warlock seems to be an easy-mode kind of class (at least to basically function), more people play it, and therefore, it's likely more unknowledgeable/jerk-off players populate it. Paladins and Hunters are honestly the same way, and I hear there are a lot of jerk-off Rogues out there too (I've just never had a huge problem with them). What anyone, everyone, need to remember, though, is that each class has its good players and bad players. Each game, for that matter, has its good players and bad players. And some players are better at some things than others (for instance, I blow monkey chunks at PvP, but I get daily compliments on my ability to tank).
Long story short, never judge a book by its cover. Avoid mishaps by Armory-ing people before you invite them to group.
Next Tuesday, if I have enough questions, I'll proceed with my Q&A. If not, well, I guess I'll just have to surprise you all again. =)
Tuesday, December 11, 2007
The Rundown – A comparison of Warrior, Druid, and Paladin tanks
(Cross-posted from: http://myworld.creativegamingevents.com/blogs_view.php?id=583 )
Since this seems to be the biggest issue with most uninformed people out there, I decided to put off the guide I had been planning on releasing today (Tanking 5-mans) and release this first. In addition, I’m moving up a couple of shorter topics so I have more time to dedicate to fuller, more comprehensive guides (One that takes you through all of K arazhan, for instance).
So what this is all about is that I’ve noticed that most people seem to think a tank is a tank, they hold the big boys, get the crap kicked out of them, and let the rest of the raid do all the work.
WRONG.
There is a time and place for all three tank types to be used equally, and there are situations where one type is flat out better than another. So here, I’m going to break down the three classes that can currently tank (Warriors, Druids, and Paladins), and list both their strengths and their weaknesses. This is as researched and objective as I can make it without having fully played either other type of tank myself, but from the opinions of others who have. It’s mostly a compilation, I claim only the amalgamation of the information.
So enough big words. Here we go.
Warriors
Strengths
-Most versatile. Warriors have the largest selection of abilities at their disposal. Not only that, but they often have more than one ability that functions similarly (stuns, disarms, silences, etc). So if one fails, they have another to try. This makes them easily usable for just about any situation.
-Spell Mitigation. Warriors are the only ones who have an outright ability to mitigate spell damage. (Paladins have a flat percentage they don’t take, but it’s very small, and Druids just have the hit points to deal with it) Between Spell Reflect and having a higher overall percentage of damage resisted, Warriors are the only real choice for spell-heavy fights.
-Best Single-target agro generation. Warriors, overall, will generate the most agro against a single target. Generally, they are the preferred tank for most raid bosses.
-Take the least damage overall. Warriors have the highest flat percentage of damage just not taken. Druids have next to none besides armor, and Paladins trail behind by about 4%
-Easiest to gear. Warriors probably have the best itemization, as they’ve been the most viable tank for the longest amount of time. It’s a matter of waiting for something to drop or grinding the right rep like any other class, where as both Druids and Paladins have to jump through a couple more hoops.
-Best OS (Oh SH!T) buttons. Warriors have the best abilities to bounce back from potentially dangerous situations.
Weaknesses
-Cannot handle many adds. Warriors are not built to handle tanking more than two, maybe three things at the same time without an incredible amount of skill and some luck. Even then, I doubt too many people could tab between 5-6 adds to keep agro on them all.
-Easily Crushable against fast-melee bosses. A Warrior’s shield block has fewer charges than a Paladin’s Holy Shield, causing them to be more vulnerable to crushing blows against quick-melee bosses (such as Prince’s phase 2).
-Slow Initial Aggro. This means your DPS starts later, which can be important in timed fights.
-No direct raid utility. All warrior direct buffs only affect people in their party. While useful, they don’t last very long, and odds are they won’t be as frequent to keep it up if they have ten other abilities they need to be juggling in a fight. (Their indirect buffs, like sunder for instance, are very useful, but not part of this category).
-Vulnerable to disarming. A disarmed warrior is severely gimped in comparison to a disarmed Paladin (who can still fully function), or a druid who can’t be disarmed.
-Generate the least DPS. Warriors generate the least amount of DPS in comparison to their Paladin or Druid companions. Much of their agro comes from flat abilities, not from actual damage.
-Difficult to play. Warriors have many more abilities to sift through than a Paladin or Druid, requiring a greater knowledge and extent of training to master.
Druids
Strengths
-Mass HP. Druids just plain have more stamina than Warriors or Paladins. They also have less stats to gear for or worry about, so they can itemize for stamina easier than the other two.
-Mass Armor. Same reasons for Mass HP.
-Best Dodge Formula. Druids receive the most benefit from Agility to Dodge, and their Dodge is almost always infinitely higher than any given Warrior or Paladin. Therefore, when something is mitigated against a Druid, he always takes zero damage.
-Deal the most damage. While tanking, a Druid will pump out more total DPS than either a Warrior or a Paladin, as most of their threat is derived from flat damage.
-Best Off-Tanks. Period. Druids have a slightly lesser reliance on Rage to generate threat, and can easily off-tank any encounter. In addition, they can easily off-tank from a DPS perspective (kitty form) while in their tanking gear, and easily swap to a tanking position should something happen to the primary tank.
-Best secondary role. A druid tank who is not in a tanking position offers the most in a different role, given their spec. Since their DPS and Tank tree are one in the same, they can make a gear swap for DPS and perform leaps and bounds above a Warrior or Paladin in a secondary role.
-Good raid utility. Druids offer all their normal Druid spells to the rest of the raid, including Mark of the Wild, Thorns, and in extreme emergencies, innervate and battle-resurrection.
Weaknesses
-Always Crushable. Druids cannot parry or block, and thus lack the capability of becoming immune to Crushing Blows.
-No overall avoidance/mitigation. Druids have armor and HP to make up for this lack of mitigation, but a string of crushing blows or heavy hitting spell damage will still take one out.
-Oh SH!T button is weak. I don’t even know what the Druid OS button is. Someone please enlighten me.
Paladins
Strengths
-“Frontloading” capability. Paladins start with a full “blue rage bar,” and can open up any fight with a heavy spike of threat, allowing DPS to start quicker.
-Least likely to be crushed. The Paladin shield ability (Holy Shield) has more charges and lasts longer. Specifically, against quick-melee bosses, Paladins have the highest probability for survival.
-AOE tanks. They are unique in the sense that they are the only tank that can effectively tank several mobs at once. In theory, they could hold agro on an infinite number of mobs, due to their reactive high-threat damage.
-Wipe Recovery. Beyond a druid’s once every half-hour resurrection, a Paladin can always resurrect others after a wipe. In addition, if too many healers or DPS has died, the tank can opt to Divine Intervention a remaining individual with a resurrect ability.
-Ranged Taunt. Paladins are the only tank with a ranged taunt ability, as clunky as it may be.
-Excellent Raid Utility. A Paladin’s Auras and Blessings are always welcome, if not ultimately desired, in any raid.
Weaknesses
-Mana/magic dependent. This is a problem against enemies or bosses that are immune to magic, can silence, or can mana-drain.
-Poor Off-tanks. Paladins do not generate nearly enough threat to be good off-tanks without being over-geared on spell-damage, as most of their usual threat is reactive damage from being directly hit.
-No single-target taunt. This sucks. It really, REALLY does. A Paladin needs to be able to front-load damage on an enemy to “taunt” off a fellow tank. Their only two “taunts” will not work at all in this situation (as one will pull off multiple targets, and the other causes all enemies to go to the next person on the agro chart, which isn’t always the paladin).
-Tanking Buff can be dispelled. While a Warrior’s Defensive stance is static, Righteous Fury can be dispelled, and it’s a very expensive spell to cast. This can cause a severe mana-drain for a Paladin tank.
-Take slightly more damage. Where as Druids have straight armor and the hit points to take blows, and warriors have a higher damage reduction, Paladins have nothing to compensate for having only 6% damage reduction.
-All abilities on GCD. All of a Paladin’s abilities, with the exception of Judgement, are on the Global Cool Down. Paladins require a higher amount of ability micro-management than either Druids or Warriors.
TL:DR?
Here’s the short version:
Warriors – General preferred MTs, most versatile.
Druids – Best OTs, most HP/Armor
Paladins – The best multiple-mob tanks.
This is not to say that any of the other tank types can’t function in those other roles; they can, and quite effectively so. But what a good Raid Leader or Guild Leader for that matter should know is that there are times and places where individual tank types can rise to the challenge above others and be given the chance to shine. And hopefully, if they possess the basic knowledge of how all three function, they’ll know when and where those situations arise.
Next post! (Which WILL be done on Saturday, come hell or high water) I want to answer your questions! Send me your questions via Private Message or even just replying to this post, and they will be answered! Anything posted on Saturday before I start writing (likely in the morning, around 10AM Central) will NOT be accepted. So please send me your questions! They don't even have to be about Tankadins; Anything WoW related will do, though do remember I know next to nothing about Druids/Hunters/Warlocks/Shaman, and my knowledge of the other classes beyond that is limited (though I know a bit about Rogues, Warriors, Mages, and less about Priests). I'll also answer any questions you have about myself, but I will try to keep it on-topic about WoW as much as possible. =D
See you Saturday!
Since this seems to be the biggest issue with most uninformed people out there, I decided to put off the guide I had been planning on releasing today (Tanking 5-mans) and release this first. In addition, I’m moving up a couple of shorter topics so I have more time to dedicate to fuller, more comprehensive guides (One that takes you through all of K arazhan, for instance).
So what this is all about is that I’ve noticed that most people seem to think a tank is a tank, they hold the big boys, get the crap kicked out of them, and let the rest of the raid do all the work.
WRONG.
There is a time and place for all three tank types to be used equally, and there are situations where one type is flat out better than another. So here, I’m going to break down the three classes that can currently tank (Warriors, Druids, and Paladins), and list both their strengths and their weaknesses. This is as researched and objective as I can make it without having fully played either other type of tank myself, but from the opinions of others who have. It’s mostly a compilation, I claim only the amalgamation of the information.
So enough big words. Here we go.
Warriors
Strengths
-Most versatile. Warriors have the largest selection of abilities at their disposal. Not only that, but they often have more than one ability that functions similarly (stuns, disarms, silences, etc). So if one fails, they have another to try. This makes them easily usable for just about any situation.
-Spell Mitigation. Warriors are the only ones who have an outright ability to mitigate spell damage. (Paladins have a flat percentage they don’t take, but it’s very small, and Druids just have the hit points to deal with it) Between Spell Reflect and having a higher overall percentage of damage resisted, Warriors are the only real choice for spell-heavy fights.
-Best Single-target agro generation. Warriors, overall, will generate the most agro against a single target. Generally, they are the preferred tank for most raid bosses.
-Take the least damage overall. Warriors have the highest flat percentage of damage just not taken. Druids have next to none besides armor, and Paladins trail behind by about 4%
-Easiest to gear. Warriors probably have the best itemization, as they’ve been the most viable tank for the longest amount of time. It’s a matter of waiting for something to drop or grinding the right rep like any other class, where as both Druids and Paladins have to jump through a couple more hoops.
-Best OS (Oh SH!T) buttons. Warriors have the best abilities to bounce back from potentially dangerous situations.
Weaknesses
-Cannot handle many adds. Warriors are not built to handle tanking more than two, maybe three things at the same time without an incredible amount of skill and some luck. Even then, I doubt too many people could tab between 5-6 adds to keep agro on them all.
-Easily Crushable against fast-melee bosses. A Warrior’s shield block has fewer charges than a Paladin’s Holy Shield, causing them to be more vulnerable to crushing blows against quick-melee bosses (such as Prince’s phase 2).
-Slow Initial Aggro. This means your DPS starts later, which can be important in timed fights.
-No direct raid utility. All warrior direct buffs only affect people in their party. While useful, they don’t last very long, and odds are they won’t be as frequent to keep it up if they have ten other abilities they need to be juggling in a fight. (Their indirect buffs, like sunder for instance, are very useful, but not part of this category).
-Vulnerable to disarming. A disarmed warrior is severely gimped in comparison to a disarmed Paladin (who can still fully function), or a druid who can’t be disarmed.
-Generate the least DPS. Warriors generate the least amount of DPS in comparison to their Paladin or Druid companions. Much of their agro comes from flat abilities, not from actual damage.
-Difficult to play. Warriors have many more abilities to sift through than a Paladin or Druid, requiring a greater knowledge and extent of training to master.
Druids
Strengths
-Mass HP. Druids just plain have more stamina than Warriors or Paladins. They also have less stats to gear for or worry about, so they can itemize for stamina easier than the other two.
-Mass Armor. Same reasons for Mass HP.
-Best Dodge Formula. Druids receive the most benefit from Agility to Dodge, and their Dodge is almost always infinitely higher than any given Warrior or Paladin. Therefore, when something is mitigated against a Druid, he always takes zero damage.
-Deal the most damage. While tanking, a Druid will pump out more total DPS than either a Warrior or a Paladin, as most of their threat is derived from flat damage.
-Best Off-Tanks. Period. Druids have a slightly lesser reliance on Rage to generate threat, and can easily off-tank any encounter. In addition, they can easily off-tank from a DPS perspective (kitty form) while in their tanking gear, and easily swap to a tanking position should something happen to the primary tank.
-Best secondary role. A druid tank who is not in a tanking position offers the most in a different role, given their spec. Since their DPS and Tank tree are one in the same, they can make a gear swap for DPS and perform leaps and bounds above a Warrior or Paladin in a secondary role.
-Good raid utility. Druids offer all their normal Druid spells to the rest of the raid, including Mark of the Wild, Thorns, and in extreme emergencies, innervate and battle-resurrection.
Weaknesses
-Always Crushable. Druids cannot parry or block, and thus lack the capability of becoming immune to Crushing Blows.
-No overall avoidance/mitigation. Druids have armor and HP to make up for this lack of mitigation, but a string of crushing blows or heavy hitting spell damage will still take one out.
-Oh SH!T button is weak. I don’t even know what the Druid OS button is. Someone please enlighten me.
Paladins
Strengths
-“Frontloading” capability. Paladins start with a full “blue rage bar,” and can open up any fight with a heavy spike of threat, allowing DPS to start quicker.
-Least likely to be crushed. The Paladin shield ability (Holy Shield) has more charges and lasts longer. Specifically, against quick-melee bosses, Paladins have the highest probability for survival.
-AOE tanks. They are unique in the sense that they are the only tank that can effectively tank several mobs at once. In theory, they could hold agro on an infinite number of mobs, due to their reactive high-threat damage.
-Wipe Recovery. Beyond a druid’s once every half-hour resurrection, a Paladin can always resurrect others after a wipe. In addition, if too many healers or DPS has died, the tank can opt to Divine Intervention a remaining individual with a resurrect ability.
-Ranged Taunt. Paladins are the only tank with a ranged taunt ability, as clunky as it may be.
-Excellent Raid Utility. A Paladin’s Auras and Blessings are always welcome, if not ultimately desired, in any raid.
Weaknesses
-Mana/magic dependent. This is a problem against enemies or bosses that are immune to magic, can silence, or can mana-drain.
-Poor Off-tanks. Paladins do not generate nearly enough threat to be good off-tanks without being over-geared on spell-damage, as most of their usual threat is reactive damage from being directly hit.
-No single-target taunt. This sucks. It really, REALLY does. A Paladin needs to be able to front-load damage on an enemy to “taunt” off a fellow tank. Their only two “taunts” will not work at all in this situation (as one will pull off multiple targets, and the other causes all enemies to go to the next person on the agro chart, which isn’t always the paladin).
-Tanking Buff can be dispelled. While a Warrior’s Defensive stance is static, Righteous Fury can be dispelled, and it’s a very expensive spell to cast. This can cause a severe mana-drain for a Paladin tank.
-Take slightly more damage. Where as Druids have straight armor and the hit points to take blows, and warriors have a higher damage reduction, Paladins have nothing to compensate for having only 6% damage reduction.
-All abilities on GCD. All of a Paladin’s abilities, with the exception of Judgement, are on the Global Cool Down. Paladins require a higher amount of ability micro-management than either Druids or Warriors.
TL:DR?
Here’s the short version:
Warriors – General preferred MTs, most versatile.
Druids – Best OTs, most HP/Armor
Paladins – The best multiple-mob tanks.
This is not to say that any of the other tank types can’t function in those other roles; they can, and quite effectively so. But what a good Raid Leader or Guild Leader for that matter should know is that there are times and places where individual tank types can rise to the challenge above others and be given the chance to shine. And hopefully, if they possess the basic knowledge of how all three function, they’ll know when and where those situations arise.
Next post! (Which WILL be done on Saturday, come hell or high water) I want to answer your questions! Send me your questions via Private Message or even just replying to this post, and they will be answered! Anything posted on Saturday before I start writing (likely in the morning, around 10AM Central) will NOT be accepted. So please send me your questions! They don't even have to be about Tankadins; Anything WoW related will do, though do remember I know next to nothing about Druids/Hunters/Warlocks/Shaman, and my knowledge of the other classes beyond that is limited (though I know a bit about Rogues, Warriors, Mages, and less about Priests). I'll also answer any questions you have about myself, but I will try to keep it on-topic about WoW as much as possible. =D
See you Saturday!
Saturday, November 10, 2007
Why Prettyboi? - Why I play a male character
(Crossposted at http://myworld.creativegamingevents.com/blogs_view.php?id=583 )
I'm sure this is a constant question that goes through people's minds when they talk to me, especially right after finding out my gender. Why on Earth would a woman go out of her way to play a male character, and even moreso, partially obscure the fact she is in fact female?
Well, beyond the fact that I find it highly entertaining (Oh, come on, like you wouldn't enjoy the shock and reactions from people if you did the same thing), I do have some rather valid reasons. Let's plow through these one by one, shall we?
-If men can use the excuse, so can I.
By this, I mean that when men are asked the same question ("Why aren't you playing your gender?"), they tend to retort "Well, I don't want to stare at a guy's ass for 70 levels of grinding." Okay, I give them that. I can agree. While I am, in fact, bisexual and can't use the exact line of thinking, I do overall prefer men to women. So yes, I would rather stare at a nice looking male than I would a nice looking female. But that's my personal preference.
-To avoid being treated unfairly.
I don't think anyone will disagree with me when I say women are treated differently than men are in an MMO. Either telling people you're female gets you a flood of tells akin to "A/S/L plz!" or gets you the ridicule of "gurlz dun play gamez, lulz." Neither of which I particularly care to read or deal with. I'm not going to argue the FACT that I am female; you're not going to believe me anyway, so what's the use?
Say they DO believe me though? What does that get me? It gets me put up on some pedestal I didn't asked to be placed on. The entire reason I even play an MMO is for the sense of accomplishment I get from earning my place in the virtual world. Suddenly, by being female, I'm instantly privileged and treated better than everyone who doesn't have a vagina. I don't want that. Sure, I receive a little of it regardlessly from time to time, and sometimes it's nice (mostly the people being more courteous to you than anything else), but on a whole, I don't want to be treated different because of a trait I have that's irrelevant to the game. It's stupid; let me earn my keep, damnit!
-It's something different
Yeah, this reason is simple in itself. It is something different. All my previous characters on all my other servers were female. It gets tiring doing the same thing over and over. It was a very refreshing change, and it continues to keep me more amused than my female characters ever did.
-Wanted to be a Paladin, but didn't like my other option
Female blood elves are a terrible example of women to begin with. They're even MORE sexified than the other female races, and they perpetuate the "perfect woman" ideal. Why would I support an ideal I don't agree with or enjoy a walking pop culture reference that I absolutely loathe? I understand the male blood elves aren't much better, but the males rip on one of my own personal favorite fandoms (the anime fandom), tearing up the idea of the bishounen (or "pretty boy," for those of you who are unfamiliar with the term) which will always amuse me to no end.
I will continue to advocate my hate for the Napoleon Dynamite dance though. That's just dumb.
Oh, in addition, I didn't roll Alliance because all my friends roll Horde on a PvP server. So... yeah.
-Entertainment Factor.
I had to bring this up again. It's just damn entertaining to masquerade as a male, even if it's inadvertent. Most people assume I am male until I slip up in conversation, or they hear me in Vent. Sometimes, this can lead to hilarious conversations.
Such as the one where I mentioned my roommate was cooking dinner, and therefore she was awesome.
"What, you live with a girl? Is she your girlfriend?"
"No, no, she's just my friend; All three of us get along really well though,"
"Three of you? Does her boyfriend live with her?"
"Nah. Both my roommates are single. They're both really cool girls though,"
"YOU LIVE WITH TWO GIRLS?!"
"Yeah. They're pretty hot, too,"
Okay, so yeah, by the end I was totally intentionally jerking their chain, but it's funny how easily people jump to conclusions. I started going out of my way, eventually, to hide the fact I was female from guilds I was applying to until I appeared in Vent. I have a very soft, feminine voice, so at that point it becomes near-impossible to fake it.
Though I will always be eternally entertained that even while my guild application to Merciless stated my quite feminine name at the top, people still didn't figure out I was a girl until the first general guild meeting when I spoke up about paladin tanking. =3 It will forever be a fond memory.
-So why the name?
Ahh, yes, I didn't cover that one specifically, did I? I picked the name "Prettyboi" for two reasons. One, the name "Prettyboy" was taken already (lol), and two, I knew going into rolling a blood elf was entitling myself to be a walking stereotype. I knew hundreds upon thousands of people were going to be rolling blood elf paladins in particular. I could have tried to be different and come up with a creative name like I do with my other characters (Melna the Orc Warrior, for instance, who's named after a Dominic Deegan character; or Nishta, my Troll Priestess whose name simply screamed "troll" for me). Instead, I chose to run with the hole I was digging myself, and dig it a little deeper.
And you know, with how much fun I've had with it in the end, I have never, and doubt I will ever, regret it.
Incidentally, yes, I do know the connotation for having "boi" spelled with the i. For those of you that don't, it generally announces a level of ambiguity or even outright homosexuality. I'm fine with this; especially when I flirt with my male guildmates anyway, and even more so when it's in general chat in the middle of Shattrath or Orgrimmar.
I consistently wonder what people think about that. Either way, it leaves a goofy mischievous smile on my face, and isn't that all I need to make it worth it?
I hope this has shed some informative light on myself, as well as on possibly other females who roll male characters too. Next time you do find out there's a ZOMG GIRL on your server, treat them with the same level of respect (or hell, the same level of disrespect XD) you give your male players. I guarantee you that they'll appreciate it.
I'm sure this is a constant question that goes through people's minds when they talk to me, especially right after finding out my gender. Why on Earth would a woman go out of her way to play a male character, and even moreso, partially obscure the fact she is in fact female?
Well, beyond the fact that I find it highly entertaining (Oh, come on, like you wouldn't enjoy the shock and reactions from people if you did the same thing), I do have some rather valid reasons. Let's plow through these one by one, shall we?
-If men can use the excuse, so can I.
By this, I mean that when men are asked the same question ("Why aren't you playing your gender?"), they tend to retort "Well, I don't want to stare at a guy's ass for 70 levels of grinding." Okay, I give them that. I can agree. While I am, in fact, bisexual and can't use the exact line of thinking, I do overall prefer men to women. So yes, I would rather stare at a nice looking male than I would a nice looking female. But that's my personal preference.
-To avoid being treated unfairly.
I don't think anyone will disagree with me when I say women are treated differently than men are in an MMO. Either telling people you're female gets you a flood of tells akin to "A/S/L plz!" or gets you the ridicule of "gurlz dun play gamez, lulz." Neither of which I particularly care to read or deal with. I'm not going to argue the FACT that I am female; you're not going to believe me anyway, so what's the use?
Say they DO believe me though? What does that get me? It gets me put up on some pedestal I didn't asked to be placed on. The entire reason I even play an MMO is for the sense of accomplishment I get from earning my place in the virtual world. Suddenly, by being female, I'm instantly privileged and treated better than everyone who doesn't have a vagina. I don't want that. Sure, I receive a little of it regardlessly from time to time, and sometimes it's nice (mostly the people being more courteous to you than anything else), but on a whole, I don't want to be treated different because of a trait I have that's irrelevant to the game. It's stupid; let me earn my keep, damnit!
-It's something different
Yeah, this reason is simple in itself. It is something different. All my previous characters on all my other servers were female. It gets tiring doing the same thing over and over. It was a very refreshing change, and it continues to keep me more amused than my female characters ever did.
-Wanted to be a Paladin, but didn't like my other option
Female blood elves are a terrible example of women to begin with. They're even MORE sexified than the other female races, and they perpetuate the "perfect woman" ideal. Why would I support an ideal I don't agree with or enjoy a walking pop culture reference that I absolutely loathe? I understand the male blood elves aren't much better, but the males rip on one of my own personal favorite fandoms (the anime fandom), tearing up the idea of the bishounen (or "pretty boy," for those of you who are unfamiliar with the term) which will always amuse me to no end.
I will continue to advocate my hate for the Napoleon Dynamite dance though. That's just dumb.
Oh, in addition, I didn't roll Alliance because all my friends roll Horde on a PvP server. So... yeah.
-Entertainment Factor.
I had to bring this up again. It's just damn entertaining to masquerade as a male, even if it's inadvertent. Most people assume I am male until I slip up in conversation, or they hear me in Vent. Sometimes, this can lead to hilarious conversations.
Such as the one where I mentioned my roommate was cooking dinner, and therefore she was awesome.
"What, you live with a girl? Is she your girlfriend?"
"No, no, she's just my friend; All three of us get along really well though,"
"Three of you? Does her boyfriend live with her?"
"Nah. Both my roommates are single. They're both really cool girls though,"
"YOU LIVE WITH TWO GIRLS?!"
"Yeah. They're pretty hot, too,"
Okay, so yeah, by the end I was totally intentionally jerking their chain, but it's funny how easily people jump to conclusions. I started going out of my way, eventually, to hide the fact I was female from guilds I was applying to until I appeared in Vent. I have a very soft, feminine voice, so at that point it becomes near-impossible to fake it.
Though I will always be eternally entertained that even while my guild application to Merciless stated my quite feminine name at the top, people still didn't figure out I was a girl until the first general guild meeting when I spoke up about paladin tanking. =3 It will forever be a fond memory.
-So why the name?
Ahh, yes, I didn't cover that one specifically, did I? I picked the name "Prettyboi" for two reasons. One, the name "Prettyboy" was taken already (lol), and two, I knew going into rolling a blood elf was entitling myself to be a walking stereotype. I knew hundreds upon thousands of people were going to be rolling blood elf paladins in particular. I could have tried to be different and come up with a creative name like I do with my other characters (Melna the Orc Warrior, for instance, who's named after a Dominic Deegan character; or Nishta, my Troll Priestess whose name simply screamed "troll" for me). Instead, I chose to run with the hole I was digging myself, and dig it a little deeper.
And you know, with how much fun I've had with it in the end, I have never, and doubt I will ever, regret it.
Incidentally, yes, I do know the connotation for having "boi" spelled with the i. For those of you that don't, it generally announces a level of ambiguity or even outright homosexuality. I'm fine with this; especially when I flirt with my male guildmates anyway, and even more so when it's in general chat in the middle of Shattrath or Orgrimmar.
I consistently wonder what people think about that. Either way, it leaves a goofy mischievous smile on my face, and isn't that all I need to make it worth it?
I hope this has shed some informative light on myself, as well as on possibly other females who roll male characters too. Next time you do find out there's a ZOMG GIRL on your server, treat them with the same level of respect (or hell, the same level of disrespect XD) you give your male players. I guarantee you that they'll appreciate it.
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