Showing posts with label wrath of the lich king. Show all posts
Showing posts with label wrath of the lich king. Show all posts

Friday, September 12, 2008

4 Types of Beta Testers

Last Poll Results:
What role do you want to play in Wrath?
DPS - 50%
Tank - 20%
Healer - 10%
Haven't Decided - 20%

More people seem to want to be DPSers in Wrath. This doesn't particularly surprise me, since the ratio of DPS to other types of playstyles is roughly 4-1. >> I should write about that sometime...

This was posted over at the IGN boards. Ironically, I'm trying to win a beta key with it. >>

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I think I'll take the opportunity to talk about beta hostility. There seems to generally be four kinds of people involved with the beta: Those who are part of it and do good work reporting bugs, those who are part of it if only for bragging rights, those who are not part of it and instead just glue themselves to MMO-Champion (or another similar site), and those who are not part of it and whine about the fact they are not part of it. There's probably people who don't care as well, but that means they're not really involved with the Beta in any way.

First off, let me start with the positive note: I love you people who are part of the beta and enjoy it, as well as do good work in making the game better. It means I will have fewer frustrations when I finally get to experience the final content. It means that maybe Paladins won't be a horrible class and even more horrible DPS option for the third round in a row. For that, I thank and salute you. You guys are awesome.

To the people who are part of the beta for bragging rights only - while I wish someone else had your beta key, you are still playing the beta and still doing things with it and contributing, whether you like it or not. So I laugh at you - HAH, YOU'RE HELPING! YOU CAN'T NOT HELP UNLESS YOU STOP BETA-ING! Even if you personally are not reporting bugs, by playing the beta, you're still providing information for Blizzard to parse, examples for others in beta to follow or not follow based on your actions, and spreading the word about how good or bad something is because in your need to show off, you have to have content to talk about. So, in a very backhanded kind of way, I thank you too.

To the people who are part of beta and browse forums and theorycraft and otherwise pretend we were in the beta without actually being a part of it (yes, I'm part of this group) - you guys are great too. We are the bridge between the privileged beta players and the regular live players. We can compare and contrast what works and doesn't work on live to what seems to work and not work in beta. We are the ones who keep playing what's out now so that there's still something to compare the new with. While not directly involved with the beta, we are still helping in a sort of ambiguous kind of way. So thanks to you too - keep up all the interesting topics and writing. It's how I keep myself from being bored at work. ;)

Finally, to those of you who did not receive a beta invite and desire to have the world know you didn't - seriously, there's lots of other productive stuff you could be doing. You could be enjoying things in live you may have not yet - level an alt, try a different spec, try to progress where you haven't, or deck yourself out in Season 4. Done all that? Then follow suit of the 3rd type of person I mentioned earlier. Keep your reading up on the stuff that's coming out and form constructive discussions on what's going on in Beta, and use your extensive knowledge of the things you already know to help those discussions remain useful to devs and other players alike. The point is, take that energy you have from quintessentially whining and apply it positively. You'll make the game you want to play so badly so much better by doing that - even if you don't directly get to play the beta yourself.

I understand the frustration in not getting a beta key - I'm in the same boat, after all. =) But I still do what I can to help the community, and I still raid on live (even transferring servers to a more active one in my time zone to do so) because I have a love of the game. I've always believed that in anything, be it a hobby or a job, the people who make the most progress in making that hobby or job better are the ones who are most passionate about it. It's about channeling your passion into something positive and constructive. If it means a better game, I'm more than happy to keep it up.

Monday, August 25, 2008

Wrath of the Lich King - The New Holy

Hi guys! Missed me? Before I get into this with my usual grovelling about how I'm always late *coughs* I just want to say thank you to the people who do stick around, and even more so to those who comment. You guys are what make me come back to write more, and I really need the inspiration!

Also, if anyone is going to Blizzcon in October (for those lucky people who got tickets), I will be there if you'd like to discuss anything or just hang out and be merry. Look for a short haired, glasses wearing, petite girl with the name Prettyboi on her badge. I'll probably be accompanied by a guildmate of mine, possibly another if he manages to get a ticket from the opt-in. *crossing my fingers for you, Darn!*

Also, the last poll I posted was the preference of people on Servers. The final response was 25% liked PvP servers, 50% like PvE, and 25% liked both. There were small numbers this time around on the actual people who voted, so all I can conclude is that there are more people who play on PvE servers than PvP servers who read my blog. Interesting, considering I only play on a PvP server.

With that out of the way, let me jump into the WotLK stuff (finally!).

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I don't pretend to know anything about Holy, really. It is, admittedly, my weakest spec, and people who outgear Kara DIE when I'm a healer (partially because my gear sucks so bad, but mostly because I'm just that terrible). About the only time I've done well as a healer is as a 2v2 Arena healer with an MS Warrior partner. But being good at Holy is not something that has ever really interested me, since *most* of the time, a Holy Pally gets to hit one to three buttons repeatedly and very few people ever thank the healers. Why would I subjugate myself to a thankless, boring role? (Note: Take my opinion with a grain of salt, please! I mean no offense to any healers, I personally admire you guys for sticking with it - it's clearly something I could never do.)

Anyway, I am reasonably intrigued with some of the direction they are taking with the Holy spec in particular with the upcoming expansion. However, certain aspects of what they tweaked just don't sound right to me. First off, we'll start with the knowledge of the spec I DO have.

When I frequent the WoW forums, there's a list of things that I hear Holy Paladins complain about. Correct me if I'm wrong on any of these:

-Holy Shock is more or less a joke, and the cooldown prevents us from being able to heal on the run like every other healer can
-Lack of HoTs is debilitating
-No AOE heal, on top of lack of HoTs and a weak instant cast make us the least versatile healer
-We rely on downranking for mana conservation, rather than having spells that actually support mana conservation or an active way to regenerate mana (Seal/Judgement of Wisdom requires melee, something a healer should never be doing)

Now, these are some of the fixes seen so far to alleviate these issues:
-Holy Shock's damage ratio has been adjusted multiple times, its cooldown has been lowered. In addition, it's usefulness has increased from being an unreliable clutch heal to a supplemental heal that assists Holy Light.
-We have an AOE HoT as our 51 point talent.
-If specc'd into Retribution, our critical heals also provide a HoT
-We have an Evocation-like ability now.
-We have a shield somewhat similar to Power Word: Shield, only not as strong

Now there's a few problems with these fixes. First off, while we gained one new spell to alleviate some of the problems we have (Beacon of Light), it's very situational and very expensive to cast. Since it turns a specific target into the source of the healing, you have to make sure it's someone who isn't going anywhere and someone who will be affecting the most amount of people to make the spell cast worth its while (casting on the tank to heal all the melee is probably the best bet I can think of, but I'm hardly an expert). Right now, it's more advisable to spec deep enough into Retribution to get Sheath of Light for the HoT on Critical effect, which is much needed by Holy and not really needed at all by Retribution.

I appreciate what they were trying to do with that (make Retribution a somewhat viable back-up healer), but Retribution never asked for that while Holy did. In addition, many of the gimmicks that they want to give Holy, such as Judging to get benefits to their healing, is something that should have been intrinsic to the class design from day one. While I personally like the concept, I don't know how it will mechanically work out. I also doubt other people will go for it simply based on precedence - meaning that they're so used to being Priests in Plate and not being anywhere near the fight that many won't take the initiative to change their play style. After all, with an option much simpler by, ironically, speccing into Retribution, why would they have to?

I don't think the Evocation-like ability is all that helpful either, especially since the main reason you'd need it is if you were spamming AOE heals. You can only spam the AOE heal 3 times in a row before you're out of mana, and all that means is now you can do it 6 times before you're out of mana.

These are really just some basic observations from someone who knows very little of the matter at hand. I do not have a beta account, so I haven't experienced any of these changes, and my understanding of Holy as a spec is quite limited. But for what it's worth, I don't think the Holy Paladin has been "ruined." I just think it's different now. Sufficient? Well, that I can't say without experience. I do think that they're likely lacking in certain areas, perhaps even to the point where they won't be one of the best single-target tank healers anymore. That doesn't leave much for them to be, or give them much use. I also dislike the idea that you have to have so many points in Retribution for the current optimal build. That's ridiculous.

Something needs to be changed. I don't really know what, and I don't know the fix, but I will concede that Holy Paladins had the worst "upgrade" in the Paladin class, and likely the worst upgrade as a healer, overall. I respectfully request that Blizzard take a look at what they did, and find out what works and what doesn't, and quickly. I understand it's a beta and there's time to fix things... but with their focus being spread all over the board, some things *will* be missed. And I wouldn't be surprised if Holy Paladins are one of the ones getting the shaft this time around.

Saturday, July 12, 2008

Alliance Vs. Horde - An Interesting Dichotomy

Before I get started with today's topic, I'd like to point out the nifty little polls I've started using over there on the right. Last week I asked if people played the same gender as they actually are - here are the results:
4 said Yes (80%)
1 said No (20%)

While this is a very small number for ratios, I didn't expect a huge response as I have no way of knowing how many readers I have to begin with. But! I hope that these become another draw for people to be active and participate in discussions in my blog - what I write is just a beginning, it's up to the readers to really flesh it out. I hope my humble little blog becomes an interest as far as a place to have discussions, just as much as its a place to read interesting articles.

As for an update from me personally, I'm much more settled into my new life, though my WoW life is still suffering. A three hour time difference has me unable to raid with my guild anymore, so I've taken a more active interest in PvP. Sitting in 2/5 Brutal already, I'm hoping that in the coming weeks I'll improve my arena rating with my Frost Mage buddy and get somewhere good... Provided I'm not forced to switch servers in the mean time. =(

Now, for the actual topic you guys came to read:
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Something I've always thought about is whether or not the violence the two factions perpetuate is right or not. Naturally, that behavior is allowed, no, encouraged on PvP servers, and I'm sure the animosity between the two is just as thick on the RP servers. Even people walking on the street in real life will see my Horde button on my bag and send me a glare, or even shout "For the Alliance!" in my direction. And trust me, I respond in kind (I'm sure some of you will find the image of a 5'3" petite girl shouting "For the Horde!" in public Los Angeles highly entertaining).

Yet, the base story for all conflict currently within the World of Warcraft does not explicitly pit Horde versus Alliance. Neither is more good or evil than the other, when it comes to current events of lore (except maybe the Blood Elves. Those guys are pretty *$#$ed up). The bad guys are always a third party, as early as the Scarlet Crusade and as late as Illidan or Kil'Jaeden themselves.

I understand that the current situation is special. The enemy of my enemy is my friend and all that jazz, right? And yet, for all the "working together" we have in the current storyline, we still kill each other on sight, regularly wage war on each other in battlegrounds, and generally harbor a sense of hatred that is, essentially, racially oriented.

Now, I'm hardly accusing Blizzard of promoting racism. Inciting such against a non-existent race isn't grounds for much of anything. This is merely an observation that I find particularly interesting. Above all, I recognize this is a game and nothing more. I just enjoy social commentary (though if you've been keeping up with my blog for a while, I'm sure you've figured this out by now).

I would like to see more instances of forcing the Alliance and Horde to begrudgingly work together, and not just indirectly as we have been (via the Shattered Sun Offensive, for instance). Scryers versus Aldor content would be entertaining - but it would be counter-productive lore-wise. A'Dal certainly wouldn't stand for it. We do have Wrath of the Lich King around the corner, of course, and it leaves lots of room for creativity. We have to fight off the Scourge once more. Jaina Proudmore has more than a beef with former Prince Arthas. Lady Sylvanas Windrunner is leading the Forsaken against the threat, likely to settle her own personal score. Will one get to the Lich King before the other?

Or will they take him down together? I'm curious to find out. And I eagerly await the answer.

Tuesday, January 29, 2008

The Death Knight - Speculation

Cross-posted from: Gathering Gamers

I'm a pretty frequent troll on the WoW forums. While I'm not online all that much outside of work and raids, I've picked up on a lot of rumors and tidbits on the upcoming WoW expansion, Wrath of the Lich King. By no means, however, should anyone consider my words the full truth. What lies herein is mostly pure speculation, sprinkled with Blizzard-based specks of information. Short version? Don't quote me on this.

When Blizzard first announced Hero classes, I got really excited. My initial understanding of the concept was similar to prestige classes in 3rd Edition Dungeons & Dragons. I liked the idea of specializing my character. I was even looking forward to it.

When Blizzard clarified that Hero classes were going to be an unlockable class which allowed you to roll a pre-leveled, separate character... Well, needless to say, it was an understatement to say I was disappointed.

Why call it a Hero Class and make it stand above all the rest when the only difference is that you get a 50+ level head start? Why give up a character you've played, leveled, and progressed with so you can play this new one? And while it supposedly fits the theme of the new Northrend area, why give the subjective "good guys" an inherently evil class?

Now, I know you all are just bursting with rebuttals, but give me a moment and I'm sure I'll get to your point.

Why, for instance, do they call it a Hero Class? The only thing that makes it different is that you put less work into it. Let me clarify- you put less work into the actual class. The reason I could never buy an account (other than terms of use violation, of course), or roll a non-paladin pre-made onto the PTR is because I *like* learning the ins and outs of my class from one to seventy. And to be honest, I prefer people making that slog of a journey because it weeds out a lot of bad players. Sure, not all of them. But a good amount.

Both Alliance and Horde experienced the influx of dumb players rolling a new race/class. I'm willing to bet both sides aren't eager to see that again.

Onto my next question, why give up a previous character for this? While in reality you keep your previous character, this kind of doesn't make any sense. The RPers are ticked because it ruins lore and confuses their storylines (Why, Sir Hunter, however did you seek the light and forsake it so quickly to attain this new form?) and the casual players like me are aggrivated that all the dumb players are going to go repopulate a class that could potentially be amazing, unique and cool, bitch and whine when it doesn't "work as intended" and redirect Blizzard's attention to a new class rather than fix the old ones! While I can't speak for the company, I highly doubt all the quirks of the current classes will be worked out at the rate and style of balancing things that's going on (*coughARENAScough*).

Finally, why give the good guys a "bad guy" class? I've heard all the arguments for this one. "We already have Warlocks, so it's okay." "The Forsaken turned away from the Scourge, so why can't Death Knights?" "They're cool, STFU!" I've got one answer for you.

It's repetitive.

If there is one thing I hate as a gamer, a writer, and an actor, it's repetition. When a story or theme repeats itself, it screams unoriginality. And all that does is disappoint me. When one abuses the "it worked before, it'll work again" formula, it doesn't come off as credible.

While I will remain excited and continue to anticipate the coming of WotLK, I'll remain tentative of Death Knights. Blizzard's going to have to pull some pretty amazing strings to change this paladin's mind.