Friday, September 12, 2008

4 Types of Beta Testers

Last Poll Results:
What role do you want to play in Wrath?
DPS - 50%
Tank - 20%
Healer - 10%
Haven't Decided - 20%

More people seem to want to be DPSers in Wrath. This doesn't particularly surprise me, since the ratio of DPS to other types of playstyles is roughly 4-1. >> I should write about that sometime...

This was posted over at the IGN boards. Ironically, I'm trying to win a beta key with it. >>

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I think I'll take the opportunity to talk about beta hostility. There seems to generally be four kinds of people involved with the beta: Those who are part of it and do good work reporting bugs, those who are part of it if only for bragging rights, those who are not part of it and instead just glue themselves to MMO-Champion (or another similar site), and those who are not part of it and whine about the fact they are not part of it. There's probably people who don't care as well, but that means they're not really involved with the Beta in any way.

First off, let me start with the positive note: I love you people who are part of the beta and enjoy it, as well as do good work in making the game better. It means I will have fewer frustrations when I finally get to experience the final content. It means that maybe Paladins won't be a horrible class and even more horrible DPS option for the third round in a row. For that, I thank and salute you. You guys are awesome.

To the people who are part of the beta for bragging rights only - while I wish someone else had your beta key, you are still playing the beta and still doing things with it and contributing, whether you like it or not. So I laugh at you - HAH, YOU'RE HELPING! YOU CAN'T NOT HELP UNLESS YOU STOP BETA-ING! Even if you personally are not reporting bugs, by playing the beta, you're still providing information for Blizzard to parse, examples for others in beta to follow or not follow based on your actions, and spreading the word about how good or bad something is because in your need to show off, you have to have content to talk about. So, in a very backhanded kind of way, I thank you too.

To the people who are part of beta and browse forums and theorycraft and otherwise pretend we were in the beta without actually being a part of it (yes, I'm part of this group) - you guys are great too. We are the bridge between the privileged beta players and the regular live players. We can compare and contrast what works and doesn't work on live to what seems to work and not work in beta. We are the ones who keep playing what's out now so that there's still something to compare the new with. While not directly involved with the beta, we are still helping in a sort of ambiguous kind of way. So thanks to you too - keep up all the interesting topics and writing. It's how I keep myself from being bored at work. ;)

Finally, to those of you who did not receive a beta invite and desire to have the world know you didn't - seriously, there's lots of other productive stuff you could be doing. You could be enjoying things in live you may have not yet - level an alt, try a different spec, try to progress where you haven't, or deck yourself out in Season 4. Done all that? Then follow suit of the 3rd type of person I mentioned earlier. Keep your reading up on the stuff that's coming out and form constructive discussions on what's going on in Beta, and use your extensive knowledge of the things you already know to help those discussions remain useful to devs and other players alike. The point is, take that energy you have from quintessentially whining and apply it positively. You'll make the game you want to play so badly so much better by doing that - even if you don't directly get to play the beta yourself.

I understand the frustration in not getting a beta key - I'm in the same boat, after all. =) But I still do what I can to help the community, and I still raid on live (even transferring servers to a more active one in my time zone to do so) because I have a love of the game. I've always believed that in anything, be it a hobby or a job, the people who make the most progress in making that hobby or job better are the ones who are most passionate about it. It's about channeling your passion into something positive and constructive. If it means a better game, I'm more than happy to keep it up.

Friday, August 29, 2008

Moving On - Changing Servers

So my regular updating schedule of Tuesdays and Saturdays has pretty much been thrown out the window at this point. I'm still going to try to post twice a week, but I can't say when exactly that'll be. Hopefully separate enough that you guys don't get too much of my blathering all at once. ;)

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I only bring this topic up because it's something I'm going through at the moment. As of this morning, I officially changed servers with Prettyboi. Therefore, he technically no longer exists (as the name wasn't available on my new server). So I just want to talk about all the issues I had with my guild folding and how I dealt with it, since I feel it's a very prominent subject lately with the coming of Wrath of the Lich King.

When I first started playing, I was but a lowly level 30-something Warrior, guilded only because my friends knew me and were hoping to make a tank out of me one day. I never managed to level to 60 before Burning Crusade, but it ended up being just as well - my guild fell apart and stopped raiding shortly before the expansion hit. It seems that a similar trend is happening at the moment. Many guilds are folding and disbanding, giving up their progression or finding further progressed guilds to hop on for the ride before Wrath hits the shelves. Some people say they're quitting so they can have some of their lives back before they devote it all over again with Wrath (and there's something intrinsically wrong with that statement to begin with, but I won't get into that). Others say they don't like the new changes and are going to go play another MMO instead. Either way, right now, a lot of devoted raiders are disappearing, and it's making it very difficult for those of us who still want to play and still haven't gotten to see everything get our chance.

Ever since I moved across the country, I had been unable to raid with my guild any longer. Having a two-hour time zone difference with my guild meant a lot, especially when I got a job that took later hours. The only times I could raid were Sundays, and even then, it was at such an inconvenient time for me that it would eat up my entire Sunday, rather than just the afternoon like it used to. I had eventually come to terms that, rather than finding a new job relatively soon (which I realized wasn't going to happen), I'd be better off finding new guild that raided at my new availability.

I wanted to stay on Mug'Thol, but since the server itself didn't match my times, I couldn't find anyone who would raid late. Can't say I didn't try. So I started looking around on other servers. Initially, I was willing to take anything. But finally, a group of friends talked me out of transferring to any PvE servers. I may have had an easier time finding a guild that way, but it would devaluate all the work I had done on my PvP server. It's really more of a mentality thing than anything else, though. That, and if I screwed up and wanted to come back, I wouldn't be able to.

So the months pass and I still hadn't found anything, and I find out that the guild I'm still a part of is falling apart. I can't say I didn't see it coming - there were certain officers of our guild who had a tendency to instigate arguments, or at the very least, not quell them when they started, which should be a primary function of an officer. In addition, we had a group of raiders who all lived together and when one of them didn't show up, none of them did - so we basically lost 3-4 core raiders every time someone was gone or had an event (it didn't help that most of them were healers or tanks). So between the animosity that was building and the attendence issues, we fell apart.

A couple of guys from my guild whom I am very good friends with approached me and asked me if I'd found a new guild yet. I hadn't, so they asked if they could tag along to find one. I figured there wasn't much harm in it, and I do enjoy raiding with them, so why not? It ended up being a group of four of us looking - which in all honesty was much harder than simply being a lone Prot/Ret pally looking for a guild.

Eventually, between a mix of posting on the WoW forums, posting on Guild Recruitment websites, and making level 1 BEs to run to Silvermoon and spam in Trade channel, we found a guild (just this week, actually). We finalized things in the last couple of nights, and two of us have made the transfer so far. It was really a stroke of luck - we found a newly formed guild whose progression was only slightly beyond our previous progression, and looking for our exact make-up of classes/specs. The only one of us four they didn't "need" was our best geared guy with SWP experience... who I don't think they're really going to turn away. =P

It's a tough decision. Even through I have some friends transferring with me, it will never be the same. I won't be Prettyboi anymore (the name was taken, so I've been forced to rename - and no similar names were available either), and I have to make friends all over again. I had to say goodbye to a lot of people. And there are many I will miss.

But if I wanted to raid and see end-game before the release of Wrath (which I do), I needed to move somewhere new. I don't want to be in the same place I was before with WoW - missing out on the whole end of the game. It was rough, and it took a while, and I don't know yet how it'll turn out in the end.

But I have a good feeling about it. =)

Monday, August 25, 2008

Wrath of the Lich King - The New Holy

Hi guys! Missed me? Before I get into this with my usual grovelling about how I'm always late *coughs* I just want to say thank you to the people who do stick around, and even more so to those who comment. You guys are what make me come back to write more, and I really need the inspiration!

Also, if anyone is going to Blizzcon in October (for those lucky people who got tickets), I will be there if you'd like to discuss anything or just hang out and be merry. Look for a short haired, glasses wearing, petite girl with the name Prettyboi on her badge. I'll probably be accompanied by a guildmate of mine, possibly another if he manages to get a ticket from the opt-in. *crossing my fingers for you, Darn!*

Also, the last poll I posted was the preference of people on Servers. The final response was 25% liked PvP servers, 50% like PvE, and 25% liked both. There were small numbers this time around on the actual people who voted, so all I can conclude is that there are more people who play on PvE servers than PvP servers who read my blog. Interesting, considering I only play on a PvP server.

With that out of the way, let me jump into the WotLK stuff (finally!).

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I don't pretend to know anything about Holy, really. It is, admittedly, my weakest spec, and people who outgear Kara DIE when I'm a healer (partially because my gear sucks so bad, but mostly because I'm just that terrible). About the only time I've done well as a healer is as a 2v2 Arena healer with an MS Warrior partner. But being good at Holy is not something that has ever really interested me, since *most* of the time, a Holy Pally gets to hit one to three buttons repeatedly and very few people ever thank the healers. Why would I subjugate myself to a thankless, boring role? (Note: Take my opinion with a grain of salt, please! I mean no offense to any healers, I personally admire you guys for sticking with it - it's clearly something I could never do.)

Anyway, I am reasonably intrigued with some of the direction they are taking with the Holy spec in particular with the upcoming expansion. However, certain aspects of what they tweaked just don't sound right to me. First off, we'll start with the knowledge of the spec I DO have.

When I frequent the WoW forums, there's a list of things that I hear Holy Paladins complain about. Correct me if I'm wrong on any of these:

-Holy Shock is more or less a joke, and the cooldown prevents us from being able to heal on the run like every other healer can
-Lack of HoTs is debilitating
-No AOE heal, on top of lack of HoTs and a weak instant cast make us the least versatile healer
-We rely on downranking for mana conservation, rather than having spells that actually support mana conservation or an active way to regenerate mana (Seal/Judgement of Wisdom requires melee, something a healer should never be doing)

Now, these are some of the fixes seen so far to alleviate these issues:
-Holy Shock's damage ratio has been adjusted multiple times, its cooldown has been lowered. In addition, it's usefulness has increased from being an unreliable clutch heal to a supplemental heal that assists Holy Light.
-We have an AOE HoT as our 51 point talent.
-If specc'd into Retribution, our critical heals also provide a HoT
-We have an Evocation-like ability now.
-We have a shield somewhat similar to Power Word: Shield, only not as strong

Now there's a few problems with these fixes. First off, while we gained one new spell to alleviate some of the problems we have (Beacon of Light), it's very situational and very expensive to cast. Since it turns a specific target into the source of the healing, you have to make sure it's someone who isn't going anywhere and someone who will be affecting the most amount of people to make the spell cast worth its while (casting on the tank to heal all the melee is probably the best bet I can think of, but I'm hardly an expert). Right now, it's more advisable to spec deep enough into Retribution to get Sheath of Light for the HoT on Critical effect, which is much needed by Holy and not really needed at all by Retribution.

I appreciate what they were trying to do with that (make Retribution a somewhat viable back-up healer), but Retribution never asked for that while Holy did. In addition, many of the gimmicks that they want to give Holy, such as Judging to get benefits to their healing, is something that should have been intrinsic to the class design from day one. While I personally like the concept, I don't know how it will mechanically work out. I also doubt other people will go for it simply based on precedence - meaning that they're so used to being Priests in Plate and not being anywhere near the fight that many won't take the initiative to change their play style. After all, with an option much simpler by, ironically, speccing into Retribution, why would they have to?

I don't think the Evocation-like ability is all that helpful either, especially since the main reason you'd need it is if you were spamming AOE heals. You can only spam the AOE heal 3 times in a row before you're out of mana, and all that means is now you can do it 6 times before you're out of mana.

These are really just some basic observations from someone who knows very little of the matter at hand. I do not have a beta account, so I haven't experienced any of these changes, and my understanding of Holy as a spec is quite limited. But for what it's worth, I don't think the Holy Paladin has been "ruined." I just think it's different now. Sufficient? Well, that I can't say without experience. I do think that they're likely lacking in certain areas, perhaps even to the point where they won't be one of the best single-target tank healers anymore. That doesn't leave much for them to be, or give them much use. I also dislike the idea that you have to have so many points in Retribution for the current optimal build. That's ridiculous.

Something needs to be changed. I don't really know what, and I don't know the fix, but I will concede that Holy Paladins had the worst "upgrade" in the Paladin class, and likely the worst upgrade as a healer, overall. I respectfully request that Blizzard take a look at what they did, and find out what works and what doesn't, and quickly. I understand it's a beta and there's time to fix things... but with their focus being spread all over the board, some things *will* be missed. And I wouldn't be surprised if Holy Paladins are one of the ones getting the shaft this time around.

Monday, July 21, 2008

Is Season 4 Fair? - Part 2 of "Welfare Epics"

Yeaaaah, this is late. I'm just not going to make an excuse and jump right into things. XD
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Admittedly, my article on welfare epics was outdated long before I posted it. So think of this as a bit of a continuation of that article so I can update the argument to include the newest content.

Last time, my argument was that there was some relative truth to the "welfare epics" theory. Generally speaking, the PvP gear is interchangeable with PvE gear despite stressing different functions (longevity versus instantaneous results) and the same is not true vice versa due to the resilience stat. So the new question is, if Seasons one through three were comparable to Tier four through six, what does that make Season 4? Is it unfair that there's a Season 4 available and not a Tier 7?

Now, my first instinct is to say the PvEr's got first advantage with the release of Sunwell in patch 2.4. However, before I form a real opinion, I need to compare the available gear to one another to see which, if either, is superior. I will once again compare Paladin Holy gear for simplicity's sake.

Sunwell |||| Season 4
------- |||| -----------
Armor..............8104 |||| Armor..............8055
Stamina...........207 |||| Stamina...........313
Intelligence.....194 |||| Intelligence.....192
Spell Crit.........93 (100) |||| Spell Crit.........185 (189)
+ Healing........550 |||| + Healing........397
+ Mp5.............65 (70) |||| + Mp5.............0
Resilience.......0 |||| Resilience.......136 (143)
Spell Haste.....64 |||| Spell Haste.....0
5x Red Socket |||| 4x Red Socket
3x Yellow Socket |||| 2x Yellow Socket
3x Blue socket |||| 0x Blue Socket
1x Meta Socket |||| 1x Meta Socket

It is also worth noting that there is no set bonus for having the Sunwell pieces - they aren't part of a set, I'm just comparing the two sets. The lack of slots in comparison on the S4 gear is made up by the two miscellaneous bonuses: The Glove equip which gives a +2% crit chance to Flash of Light spells, and the 4 pc bonus which gives +30% healing to Holy Shock spells.

What we see here is a relative change, but not because of the direct scale in between the gear. Only because we have, at this point, reached the highest tiers and it's gear expectation that scales terribly, not the gear itself. While you could gem for a decent amount of Mp5 to make up for the deficiency, it wouldn't be *enough* for Sunwell standards. To be honest, that could also be true for the S3 to T6 comparison. However, wearing S4 would make you pretty much set on T5 content and under - and it's arguably quite easy to get at least a couple pieces of S4.

The problem of welfare epics, therefore, is not that they're interchangeable at the same level, but that they are easier to obtain to blast through lower level content. Basically, you can skip T4 content, jump straight into T5 and early T6, and get to late T6 to Sunwell content without half the effort other players put into the work. That is the ethical issue that I, and many others, have the problem with.

Even badge gear can't be considered "welfare" as you really do have to work to get the amount of badges it takes to get similar gear. Heroics aren't easy unless you have people way outgearing it, and it's simply a lot easier to grind honor or arena points than it is to farm badges. Perhaps that's a personal opinion, but anyone can jump into a BG or make a 2's team for points - gathering a tank, a healer, and two others to do a Heroic (or gathering a 10-man raid for Kara) is a little more difficult.

What I think I'm most annoyed with is that Blizzard keeps saying they try to make PvP and PvE interchangeable, yet they failed miserably at it by introducing the Resilience stat. There really wasn't a reason to introduce it in the first place - all it really accomplished is screwing over all crit-based damage classes, such as Rogues, Mages, Retribution Paladins, and Boomkins. They all *rely* on their ability to do burst damage, especially when fighting healers. All Resilience did was tip the scales in the healer's favor for survivability - it doesn't really help any of the other classes or specs.

To answer my self-imposed question, Season 4 is not fair - at the very least, it provides near-equivalent T6 (or superior in some cases) Gloves to every class except Tanks for practically no effort. As to the answer for Welfare Epics, while I don't like the concept, I can't say I don't use them. Granted, Blizzard didn't provide me in particular much of a choice - let me know when you see some actual Retribution Paladin gear drop in PvE content. I'll start looking for the flying pigs. =P

Tomorrow, I'll start the delve into the new Paladin talents. That will be the next three posts - distinct analysis on each of the trees for paladins. Unfortunately, I won't be doing this for other classes, since I simply don't possess the knowledge for high-end talents for any other class. Though I may be persuaded to do some rough one-day analysis of particular classes and my thoughts if people really have a demand for it. Simply comment in the next few days and I'll be happy to comply!

Friday, July 18, 2008

90% of All Statistics are Made Up - "Welfare Epics"

Sorry for the tardiness on this one - this week's been rough. Rest assured there will still be another post tomorrow. Expect a continuation; this article is a bit old and written before Patch 2.4, so I don't take into account Sunwell or S4 gear. I will focus on that in particular tomorrow. Think of this as a primer. =)
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Every time I find myself browsing the WoW forums, the biggest "problem" I see peoiple complaining about is the amount of people who never get to see end game content. It's a different percentage every time I see a new thread (though the average seems to be about 6% actually seeing end-game). I can sympathize to an extent. After all, I want to see end game as much as anyone else does. But I feel there's a point that most people are overlooking.
I feel because of the ease of obtaining PvP gear, everyone seems to feel that the game is obligated to hand everything to them. The only class functions who do not benefit from this "welfare epics" system are the tanks - after all, PvP gear has no useful PvE stats for defense and avoidance. Back to my point, people don't have to progress entirely through early PvE content to see later PvE content anymore. This is only true because of the removal of all attunement requirements, from SSC/TK to Hyjal and Black Temple.
What happened when the Hyjal attunement requirement got removed? We saw an influx of PvPers wasting their way through Archimonde after having spent months at the top of Arenas. We saw all the BG farmers use their easily gained PvP items to plow through PvE content.
Allow me to take a step back again. Neither PvE or PvP is easy. At least, not at the furthest tiers. Black Temple isn't a cake walk, and neither is 2k rated Arena. At the very least, Blizzard did a good job of scaling gear requirements for both sides of the game. Running battlegrounds over and over again is much akin to running 5-mans or Heroics repeatedly. Low rated Arenas are kind of like T4 content, mid rated is like T5, and high ratings are like T6. The gear represents these comparisons.
What I have an issue with is the effectiveness of low season PvP in PvE content when the low tier gear for PvE content is practically useless in PvP. Yes, resilience doesn't matter in PvE. But often times, the other stats more than compensate for these wasted points.
Let's make a direct comparison, from the T4 gear to the Season 1. I'm going to use the Paladin Holy gear as it's the easiest to compare between and the best for my own personal knowledge to make educated statements about.

Tier 4 |||| Season 1
------- |||| -----------
Armor..............6136 |||| Armor..............6284
Stamina...........163 (169) |||| Stamina...........209
Intelligence.....164 (167) |||| Intelligence.....141
Spell Crit.........67 |||| Spell Crit.........130 (134)
+ Healing........396 |||| + Healing........257
+ Mp5.............22 (24) |||| + Mp5.............0
Resilience.......0 |||| Resilience.......124 (131)
1x Red Socket |||| 4x Red Socket
2x Yellow Socket |||| 2x Yellow Socket
3x Blue socket |||| 0x Yellow Socket
1x Meta Socket |||| 1x Meta Socket

So, basically, as expected, the S1 gear is made for survivability while the T4 gear supports longevity. While you could easily socket for MP5 and get only slightly lower amount in the S1 than the T4, the same cannot be said for the lack of resilience on the T4 (not that anyone really sockets for resilience as it is). While Blizzard has supposedly supported the interchangeability between PvP and PvE, it seems the PvP items are generally itemized better for this swap than the PvE gear is. This only becomes slightly less true at higher tiers.

Tier 6 |||| Season 2
------- |||| -----------
Armor..............7415 |||| Armor..............7415
Stamina...........193 |||| Stamina...........268
Intelligence.....173 |||| Intelligence.....166
Spell Crit.........116 (118) |||| Spell Crit.........158 (162)
+ Healing........522 (542) |||| + Healing........341
+ Mp5.............42 (44) |||| + Mp5.............0
Resilience.......0 |||| Resilience.......136 (143)
0x Red Socket |||| 4x Red Socket
4x Yellow Socket |||| 2x Yellow Socket
4x Blue socket |||| 0x Yellow Socket
1x Meta Socket |||| 1x Meta Socket

While you have more gem slots in the T6 gear, you still can't make up the deficiency in resilience. And though meeting Mp5 standards in S3 is difficult and won't be on the same par, it's still do-able. On top of this, there is much more availability in other slots (trinkets, rings, misc armor) for Mp5 than there is for resilience.

I do not claim this is an absolute truth for all specs and class combinations, but I do believe I'm onto something. Perhaps there is a truth in the Welfare Epics theory after all.

Tomorrow, I'll talk about Season 4 and the fairness of giving PvPer's the option to higher end gear than is available to PvE'ers - or whether that theory is debunkable.